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[Poll] Are any of the subclasses underpowered?
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<blockquote data-quote="Todd Roybark" data-source="post: 7910328" data-attributes="member: 6920677"><p>I agree on Remarkable Athlete...what Champion <em>wont</em> have Athletics?</p><p>I house ruled it as a bonus to all ability checks mentioned in the ability, even with a skill the character is already proficient with.</p><p></p><p>The subclass plays fine, Fighter is a solid chassis, and frankly going MAX Defense with a Champion is super effective. Sword & Board, Fighting Style Armor and either Ranged or Duelist to round out your ranged attacks or more damage, plus Heavy Armor Master makes you <em>rather</em> tough at 21 AC with non magical plate and limited damage resistance. Causing Critical hits more often is <em>never</em> a bad thing, even if the sub-class does not use the ability to the max.</p><p></p><p>as for this:</p><p></p><p></p><p></p><p>To inaccurately quote Luke Skywalker: “ Everything in that paragraph, was wrong.” <img class="smilie smilie--emoji" loading="lazy" alt="👹" title="Ogre :japanese_ogre:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f479.png" data-shortname=":japanese_ogre:" /></p><p>-An Alchemist is by raw numbers the second best healer after Life cleric due to their bonus to spells.</p><p></p><p>-is <em>equivalent</em> to a cleric with Potent Casting for cantrips, and a little behind an Evoker Wizard.</p><p></p><p>-Can convert a 1st level spell slot into experimental elixir that gives decent, not mind blowing,</p><p><em>but useful</em> abilities plus around 11 Temp Hit points.</p><p></p><p>-Can Imbue Object on Alchemist tools at 11th level with Melf’s Acid Arrow, with <em>bonus damage</em>, 8-10 times a day. That is <em>a lot of guaranteed damage</em>.</p><p></p><p>I absolute agree on Storm Herald, though, bleah.</p></blockquote><p></p>
[QUOTE="Todd Roybark, post: 7910328, member: 6920677"] I agree on Remarkable Athlete...what Champion [I]wont[/I] have Athletics? I house ruled it as a bonus to all ability checks mentioned in the ability, even with a skill the character is already proficient with. The subclass plays fine, Fighter is a solid chassis, and frankly going MAX Defense with a Champion is super effective. Sword & Board, Fighting Style Armor and either Ranged or Duelist to round out your ranged attacks or more damage, plus Heavy Armor Master makes you [I]rather[/I] tough at 21 AC with non magical plate and limited damage resistance. Causing Critical hits more often is [I]never[/I] a bad thing, even if the sub-class does not use the ability to the max. as for this: To inaccurately quote Luke Skywalker: “ Everything in that paragraph, was wrong.” 👹 -An Alchemist is by raw numbers the second best healer after Life cleric due to their bonus to spells. -is [I]equivalent[/I] to a cleric with Potent Casting for cantrips, and a little behind an Evoker Wizard. -Can convert a 1st level spell slot into experimental elixir that gives decent, not mind blowing, [I]but useful[/I] abilities plus around 11 Temp Hit points. -Can Imbue Object on Alchemist tools at 11th level with Melf’s Acid Arrow, with [I]bonus damage[/I], 8-10 times a day. That is [I]a lot of guaranteed damage[/I]. I absolute agree on Storm Herald, though, bleah. [/QUOTE]
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[Poll] Are any of the subclasses underpowered?
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