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[Poll] As A *Player*, Do You Enjoy Low-Magic/Grim&Gritty Campaigns?
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<blockquote data-quote="kamosa" data-source="post: 1423491" data-attributes="member: 1037"><p>This seems like a pretty unambigous asault on being creative with magic.</p><p></p><p>Then elsewhere in another thread you say this.</p><p></p><p></p><p></p><p>Sounds like the players were being a bit too creative. Sounds like they were coming up with things that broke your plots and stories.</p><p></p><p>Then you call me a troll for pointing out that this is a GM problem not a player problem. </p><p></p><p></p><p></p><p></p><p> mmmm I guess your right. I guess the real problem isn't that you don't want to deal with affects of high level spells, but refuse to admit that you'd rather play low level. I guess it's that the players are both to creative and to derivative at the same time to be allowed to play magic users.</p><p></p><p>The point isn't to troll you, but to get you to admit that you don't restrict spells because they destroy creativity. You don't take them away because you it makes for better characters and better players. You take them away because it makes your life easier as a GM. Every thing else is just easily stripped away bluster and pride.</p><p></p><p>My orginal post stated that IME GM's take away spells because they fear the power it gives the players. I think you've helped me to expose this point. </p><p>Thanks</p></blockquote><p></p>
[QUOTE="kamosa, post: 1423491, member: 1037"] This seems like a pretty unambigous asault on being creative with magic. Then elsewhere in another thread you say this. Sounds like the players were being a bit too creative. Sounds like they were coming up with things that broke your plots and stories. Then you call me a troll for pointing out that this is a GM problem not a player problem. mmmm I guess your right. I guess the real problem isn't that you don't want to deal with affects of high level spells, but refuse to admit that you'd rather play low level. I guess it's that the players are both to creative and to derivative at the same time to be allowed to play magic users. The point isn't to troll you, but to get you to admit that you don't restrict spells because they destroy creativity. You don't take them away because you it makes for better characters and better players. You take them away because it makes your life easier as a GM. Every thing else is just easily stripped away bluster and pride. My orginal post stated that IME GM's take away spells because they fear the power it gives the players. I think you've helped me to expose this point. Thanks [/QUOTE]
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[Poll] As A *Player*, Do You Enjoy Low-Magic/Grim&Gritty Campaigns?
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