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[Poll] As A *Player*, Do You Enjoy Low-Magic/Grim&Gritty Campaigns?
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<blockquote data-quote="Berandor" data-source="post: 1426397" data-attributes="member: 225"><p>I prefer low-magic, mostly because I find many things possible with D&D magic to be too good, nerfing other classes in the process.</p><p></p><p>However, I mostly want to address the idea of a scaling world. I agree that the world doesn't scale with the players (at least not fully), even though most encounters will be scaled to their level.</p><p>What I don't agree with is the notion of "player stupidity" when they choose to confront a threat that is obviously more powerful than they are, leading to their certain doom. As a DM, I think it's too easy to shrug and get the 9th-level spells out when the 3rd-level party arrives.</p><p>You can impose barriers impossible for them to bypass at low levels, play up the menace, have the powerful monster/NPC toy with the group and dismiss them, have them be lucky, etc. Have the wizard's tower surrounded by an aura of despair that turns away everyone below 5HD. You can make a great encounter out of it, with the pit fiend laughing at the measly players who wouldn't be able to hurt it if they suprised it in its sleep.</p><p>Some of my NPCs style themselves to be greater than they are. I've even had a Wiz1 calling himself Archmage just because he could. These NPCs might get their come-uppance, or they might succesfully bluff their way through society. I wouldn't want my players to believe all these claims blindly just because if they chose not to, they'd be dead in a minute.</p><p>Indeed, while I wouldn't go so far as to call it bad DMing, I'd definitely call it inflexible.</p></blockquote><p></p>
[QUOTE="Berandor, post: 1426397, member: 225"] I prefer low-magic, mostly because I find many things possible with D&D magic to be too good, nerfing other classes in the process. However, I mostly want to address the idea of a scaling world. I agree that the world doesn't scale with the players (at least not fully), even though most encounters will be scaled to their level. What I don't agree with is the notion of "player stupidity" when they choose to confront a threat that is obviously more powerful than they are, leading to their certain doom. As a DM, I think it's too easy to shrug and get the 9th-level spells out when the 3rd-level party arrives. You can impose barriers impossible for them to bypass at low levels, play up the menace, have the powerful monster/NPC toy with the group and dismiss them, have them be lucky, etc. Have the wizard's tower surrounded by an aura of despair that turns away everyone below 5HD. You can make a great encounter out of it, with the pit fiend laughing at the measly players who wouldn't be able to hurt it if they suprised it in its sleep. Some of my NPCs style themselves to be greater than they are. I've even had a Wiz1 calling himself Archmage just because he could. These NPCs might get their come-uppance, or they might succesfully bluff their way through society. I wouldn't want my players to believe all these claims blindly just because if they chose not to, they'd be dead in a minute. Indeed, while I wouldn't go so far as to call it bad DMing, I'd definitely call it inflexible. [/QUOTE]
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[Poll] As A *Player*, Do You Enjoy Low-Magic/Grim&Gritty Campaigns?
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