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[Poll] As A *Player*, Do You Enjoy Low-Magic/Grim&Gritty Campaigns?
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<blockquote data-quote="FireLance" data-source="post: 1427617" data-attributes="member: 3424"><p>Hi all, thanks for the responses so far.</p><p></p><p>I guess the most compelling argument I've seen so far for preferring to play in a low-magic (though not necessarily g&g) setting is the difficulty of imagining all the implications of a world where magic is common.</p><p></p><p>I also begin to see what the essential difference between those that prefer low-magic and those that prefer high-magic might be.</p><p></p><p></p><p></p><p>I see magic as being intrinsic to a character, as much part of a character as high ability scores, skills, feats and extraordinary class abilities. To me, a spellcaster's ability to use magic is as integral to his character definition as a fighter's ability to fight or a rogue's ability to use skills. To me, what a character can do is more important than how he does it - the barbarian's ability to rage once per day and gain a bonus to hit and damage from higher Strength is no different from the ability to cast Divine Favor and gain a luck bonus to hit and damage, or the ability to Inspire Courage and gain a morale bonus to hit and damage.</p><p></p><p>In the same vein, the personality of a character (who he is) is more important than what he can do. What a character can do is defined by his ability scores, skills, feats, class abilities (including spellcasting) and his equipment. The real test of a character is whether anything remains after you take all of these things away. If you take away his Green Lantern ring, Hal Jordan is still an interesting character. If you take away Batman's equipment, or Superman's powers, they still have admirable qualities. Courage, determination, hope, compassion, self-sacrifice, honor, etc. ought to define a character more than his +5 longsword, or his ability to Track, or his Whirlwind Attack feat.</p><p></p><p>I guess a high-magic setting with prevalent powerful magic items does create one more factor to overshadow a character's personality, but the danger is only reduced, not eliminated by a low-magic campagin.</p></blockquote><p></p>
[QUOTE="FireLance, post: 1427617, member: 3424"] Hi all, thanks for the responses so far. I guess the most compelling argument I've seen so far for preferring to play in a low-magic (though not necessarily g&g) setting is the difficulty of imagining all the implications of a world where magic is common. I also begin to see what the essential difference between those that prefer low-magic and those that prefer high-magic might be. I see magic as being intrinsic to a character, as much part of a character as high ability scores, skills, feats and extraordinary class abilities. To me, a spellcaster's ability to use magic is as integral to his character definition as a fighter's ability to fight or a rogue's ability to use skills. To me, what a character can do is more important than how he does it - the barbarian's ability to rage once per day and gain a bonus to hit and damage from higher Strength is no different from the ability to cast Divine Favor and gain a luck bonus to hit and damage, or the ability to Inspire Courage and gain a morale bonus to hit and damage. In the same vein, the personality of a character (who he is) is more important than what he can do. What a character can do is defined by his ability scores, skills, feats, class abilities (including spellcasting) and his equipment. The real test of a character is whether anything remains after you take all of these things away. If you take away his Green Lantern ring, Hal Jordan is still an interesting character. If you take away Batman's equipment, or Superman's powers, they still have admirable qualities. Courage, determination, hope, compassion, self-sacrifice, honor, etc. ought to define a character more than his +5 longsword, or his ability to Track, or his Whirlwind Attack feat. I guess a high-magic setting with prevalent powerful magic items does create one more factor to overshadow a character's personality, but the danger is only reduced, not eliminated by a low-magic campagin. [/QUOTE]
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[Poll] As A *Player*, Do You Enjoy Low-Magic/Grim&Gritty Campaigns?
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