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Poll: As a player, I am always justified in pursuing every advantage I find, no matter what.
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<blockquote data-quote="James Gasik" data-source="post: 8718850" data-attributes="member: 6877472"><p>Yes, if you want to power down casters, you need to crunch spell levels. There's a lot of spells that don't really need to be high level, and some that probably should be higher level than there are, obviously, but the game should have a sliding scale that effortlessly lets you adjust the power level by saying "ok, no spells beyond level X" without taking away something actually vital (or putting it in the hands of NPC's- at some point, it's ok for players to come up with their own solutions).</p><p></p><p>I mean, either that, or we completely ditch the system, which tries to cram magic into single-use portions, with silver bullets for every possible occasion, but alternative magic systems never seem to be popular, and the last time WotC tried to toss out Vancian-esque magic, well, there's a reason why it's called Fifth Edition.</p><p></p><p>There exists a vocal group of players who are perfectly fine with magic being just as powerful as it is. Curiously, this group tends to overlap with the group who are perfectly fine with non-magical characters being just as powerful as they are. Often, they will claim there is no problem with this paradigm at all!</p><p></p><p>Which may be true, based on playstyles of their group, or houserules they have adopted.</p><p></p><p>Personally, I'd love to ditch concentration, spell disruption, counterspelling, spell slots, and components out the window, in favor of more balanced options for everyone...oh but right, lol, if we did that it "wouldn't <em>feel</em> like D&D".</p><p></p><p>One could extend this thread to it's ultimate conclusion by having another poll: "as a player I am always justified in playing a spellcaster, no matter what", lol.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8718850, member: 6877472"] Yes, if you want to power down casters, you need to crunch spell levels. There's a lot of spells that don't really need to be high level, and some that probably should be higher level than there are, obviously, but the game should have a sliding scale that effortlessly lets you adjust the power level by saying "ok, no spells beyond level X" without taking away something actually vital (or putting it in the hands of NPC's- at some point, it's ok for players to come up with their own solutions). I mean, either that, or we completely ditch the system, which tries to cram magic into single-use portions, with silver bullets for every possible occasion, but alternative magic systems never seem to be popular, and the last time WotC tried to toss out Vancian-esque magic, well, there's a reason why it's called Fifth Edition. There exists a vocal group of players who are perfectly fine with magic being just as powerful as it is. Curiously, this group tends to overlap with the group who are perfectly fine with non-magical characters being just as powerful as they are. Often, they will claim there is no problem with this paradigm at all! Which may be true, based on playstyles of their group, or houserules they have adopted. Personally, I'd love to ditch concentration, spell disruption, counterspelling, spell slots, and components out the window, in favor of more balanced options for everyone...oh but right, lol, if we did that it "wouldn't [I]feel[/I] like D&D". One could extend this thread to it's ultimate conclusion by having another poll: "as a player I am always justified in playing a spellcaster, no matter what", lol. [/QUOTE]
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Community
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Poll: As a player, I am always justified in pursuing every advantage I find, no matter what.
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