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Poll: As a player, I am always justified in pursuing every advantage I find, no matter what.
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<blockquote data-quote="James Gasik" data-source="post: 8719135" data-attributes="member: 6877472"><p>Pretty much, yeah. Melee Fighters can do tremendous damage and are pretty much the rulers of most play. Even when casters get the good spells, spell slots are limited. Sure a Fireball can clear a dungeon room, but you get 1, 2 of those a day.</p><p></p><p>But as the game progresses from that point, spells that can end whole <strong>encounters </strong>appear. And sometimes, like <em>spike stones</em>, they don't allow a saving throw (though, granted, low AC would help you in this case).</p><p></p><p>And on top of that, you have spell that instantly solve problems. Need to quickly fortify the old keep you occupied to stave off an army? Guards and Wards! Need to quickly arm a village? Fabricate!</p><p></p><p>Need to scout an enemy encampment? Fly and Invisibility, outright scrying, clairvoyance- lots of options. </p><p></p><p>Enemies holed up in a castle? Dig, soften earth and stone, stone shape, transmute rock to mud, passwall, dimension door, teleport....or just fly over the fortifications, which medieval castles are not designed for.</p><p></p><p>What's that? The village is in danger of not having enough food? Cast a few plant growth spells, and increase the harvest by 50%!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8719135, member: 6877472"] Pretty much, yeah. Melee Fighters can do tremendous damage and are pretty much the rulers of most play. Even when casters get the good spells, spell slots are limited. Sure a Fireball can clear a dungeon room, but you get 1, 2 of those a day. But as the game progresses from that point, spells that can end whole [B]encounters [/B]appear. And sometimes, like [I]spike stones[/I], they don't allow a saving throw (though, granted, low AC would help you in this case). And on top of that, you have spell that instantly solve problems. Need to quickly fortify the old keep you occupied to stave off an army? Guards and Wards! Need to quickly arm a village? Fabricate! Need to scout an enemy encampment? Fly and Invisibility, outright scrying, clairvoyance- lots of options. Enemies holed up in a castle? Dig, soften earth and stone, stone shape, transmute rock to mud, passwall, dimension door, teleport....or just fly over the fortifications, which medieval castles are not designed for. What's that? The village is in danger of not having enough food? Cast a few plant growth spells, and increase the harvest by 50%! [/QUOTE]
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Community
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Poll: As a player, I am always justified in pursuing every advantage I find, no matter what.
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