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Poll: As a player, I am always justified in pursuing every advantage I find, no matter what.
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8719362" data-attributes="member: 6802951"><p>Did you dislike the system <em>because </em>it was balanced, or was the problem that it was just too limited compared to what magic used to be able to do in other editions? Would you have been fine with it if spellcasting was as good as in earlier editions even if that meant boosting non-casters up to the same level?</p><p></p><p></p><p></p><p>?</p><p>Larping is often pretty combat-heavy. Dependent upon system end event of course, but still.</p><p></p><p></p><p>To be frank . . . it is impossible to tell.</p><p>There are a number of posters on EN world for whom it is a source of dissatisfaction, but by definition most ENworld posters are generally more in-depth in terms of interest and knowledge than the average player.</p><p>I first had my nose rubbed in the issue in 5e as a casual gamer (although I had been aware of it in 3e). </p><p>However, the assorted statistics presented by D&D beyond do not match those that I see in the games I am in, or the ones in the clubs that I admin, so maybe my 5e experience is atypical.</p><p></p><p>How people play D&D is unique to their group (other than AL, in which there is a definite issue). A 3-encounter adventuring day with only one short rest, and a lot of investigation, convoluted plot and downtime is going to heavily favour most spellcasters. A combat-heavy slog through underground labyrinths or similar restricted areas, and little attention directed to what the characters do between expeditions is going to heavily favour martials. Put a player from each of those groups together, and of course their opinion regarding martial/caster balance is going to clash.</p><p>Hence why discussions about how to fix such imbalances one way or another are best left to those who are actually experiencing said imbalance in that direction.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8719362, member: 6802951"] Did you dislike the system [I]because [/I]it was balanced, or was the problem that it was just too limited compared to what magic used to be able to do in other editions? Would you have been fine with it if spellcasting was as good as in earlier editions even if that meant boosting non-casters up to the same level? ? Larping is often pretty combat-heavy. Dependent upon system end event of course, but still. To be frank . . . it is impossible to tell. There are a number of posters on EN world for whom it is a source of dissatisfaction, but by definition most ENworld posters are generally more in-depth in terms of interest and knowledge than the average player. I first had my nose rubbed in the issue in 5e as a casual gamer (although I had been aware of it in 3e). However, the assorted statistics presented by D&D beyond do not match those that I see in the games I am in, or the ones in the clubs that I admin, so maybe my 5e experience is atypical. How people play D&D is unique to their group (other than AL, in which there is a definite issue). A 3-encounter adventuring day with only one short rest, and a lot of investigation, convoluted plot and downtime is going to heavily favour most spellcasters. A combat-heavy slog through underground labyrinths or similar restricted areas, and little attention directed to what the characters do between expeditions is going to heavily favour martials. Put a player from each of those groups together, and of course their opinion regarding martial/caster balance is going to clash. Hence why discussions about how to fix such imbalances one way or another are best left to those who are actually experiencing said imbalance in that direction. [/QUOTE]
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Community
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Poll: As a player, I am always justified in pursuing every advantage I find, no matter what.
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