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Poll: Do you want Save-Or-Die in 4th Edition
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<blockquote data-quote="FourthBear" data-source="post: 3821699" data-attributes="member: 55846"><p>I think that save or dies (one roll, you're dead) should be removed from the various Player's Handbooks and the Monster Manual critters. In the Dungeon Master's Guide there should be a section on creating new abilities for monsters/NPCs/PCs. In this section, it should recommend not to create save or die effects. However, it should also discuss when it is appropriate to "break the rules" in a campaign. Just as I would think that giving a standard PC extensive time travel powers in a D&D campaign shouldn't be put in the core, there are times when a time travel adventure would just be right. Similarly, a monster, villain or artifact with save or die powers should be something a DM deliberately creates knowing full well what issues could arise.</p><p></p><p>This is assuming that we're talking about save or die effects that work on opponents that are as tough or tougher than you. I don't think there's any problem with save or die effects that are enabled on significantly weaker creatures. So perhaps some powers could auto-kill if you exceed some defense threshold that only a weaker creature would have. Of course, this would seem to work just fine with current ablative type damage as well.</p></blockquote><p></p>
[QUOTE="FourthBear, post: 3821699, member: 55846"] I think that save or dies (one roll, you're dead) should be removed from the various Player's Handbooks and the Monster Manual critters. In the Dungeon Master's Guide there should be a section on creating new abilities for monsters/NPCs/PCs. In this section, it should recommend not to create save or die effects. However, it should also discuss when it is appropriate to "break the rules" in a campaign. Just as I would think that giving a standard PC extensive time travel powers in a D&D campaign shouldn't be put in the core, there are times when a time travel adventure would just be right. Similarly, a monster, villain or artifact with save or die powers should be something a DM deliberately creates knowing full well what issues could arise. This is assuming that we're talking about save or die effects that work on opponents that are as tough or tougher than you. I don't think there's any problem with save or die effects that are enabled on significantly weaker creatures. So perhaps some powers could auto-kill if you exceed some defense threshold that only a weaker creature would have. Of course, this would seem to work just fine with current ablative type damage as well. [/QUOTE]
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Poll: Do you want Save-Or-Die in 4th Edition
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