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Poll: Do you want Save-Or-Die in 4th Edition
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<blockquote data-quote="WyzardWhately" data-source="post: 3822044" data-attributes="member: 33207"><p>I am against them. I am entirely capable of making the PC's lives into a meatgrinder of horror and misery without arbitrary death being handed out. I can always throw in a save-or-die, but they'll probably be warned of it ahead of time. I prefer if the monsters don't come pre-loaded with stuff I'll feel the need to strip off. I mean, if you want to be realistic, a sword should be save-or-die. So it's really just a matter of where an individual DM wants to draw the line of potential sudden doom.</p><p></p><p>And I would have to strip out save-or-die effects, because it's doubly unfair if I leave them in and strip out resurrections. I can't simultaneously ask my players to put work into their characters and pursue long-term goals, AND hold out the possibility to strip that all away from them without good reason.</p><p></p><p>Sometimes PCs die, and them's the breaks. But I like it to be for a traceable reason beyond 'one bad roll.' </p><p></p><p>Incidentally, does anyone else inform the players prior to the session when the gloves are coming off? I do this. Sometimes I start out a session with the warning, "I'm going to play the monsters tough tonight. This is a high-stakes game session. If you're not on your toes, characters are going to die. Make your final arrangements before entering the dungeon."</p></blockquote><p></p>
[QUOTE="WyzardWhately, post: 3822044, member: 33207"] I am against them. I am entirely capable of making the PC's lives into a meatgrinder of horror and misery without arbitrary death being handed out. I can always throw in a save-or-die, but they'll probably be warned of it ahead of time. I prefer if the monsters don't come pre-loaded with stuff I'll feel the need to strip off. I mean, if you want to be realistic, a sword should be save-or-die. So it's really just a matter of where an individual DM wants to draw the line of potential sudden doom. And I would have to strip out save-or-die effects, because it's doubly unfair if I leave them in and strip out resurrections. I can't simultaneously ask my players to put work into their characters and pursue long-term goals, AND hold out the possibility to strip that all away from them without good reason. Sometimes PCs die, and them's the breaks. But I like it to be for a traceable reason beyond 'one bad roll.' Incidentally, does anyone else inform the players prior to the session when the gloves are coming off? I do this. Sometimes I start out a session with the warning, "I'm going to play the monsters tough tonight. This is a high-stakes game session. If you're not on your toes, characters are going to die. Make your final arrangements before entering the dungeon." [/QUOTE]
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Poll: Do you want Save-Or-Die in 4th Edition
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