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General Tabletop Discussion
*Dungeons & Dragons
Poll: Do you want Save-Or-Die in 4th Edition
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<blockquote data-quote="taferial" data-source="post: 3822328" data-attributes="member: 41867"><p>heres my opinion, not directed at anybody, just thoughts on the subject...</p><p></p><p>Save or die is a board game mechanic, like snakes and ladders, 1, 2, 3, 4... akk snake. it should have been chucked out years ago when dnd moved from being a (complex and highly interactive) dungeon game into a role playing game.</p><p></p><p>Death is currently a status effect. there are more ways to fix death than nausiated.</p><p></p><p>If a cure for death is easier than finding a bottle of peptobismol, wheres the fear?</p><p></p><p>Currently my friends and I get to about 7th level, then start creating back up characters, for when the inevitable 50/ 50 roll is going to let you down.</p><p></p><p>After my first failed save or die many years ago, and i realised exactly how arbitary death was in dnd, i stoped worrying about character development and dieing. These days i make more of an effort to form an attachment, but that initial betrayal has left a mark i still carry (chip on my shoulder would prolly be more accurate).</p><p></p><p>Save or almost certain death, i can get behind. fail disintergrate save and watch as your limbs turn to dust, (2 rounds say to find a fix, lop the arm off, etc) fail and a withering curse sets in leading to epic adventure looking for the cure. Some spotty oik with a couple of levels on you telling you to die does not make a player feel he had an honest chance.</p><p></p><p>The reverse of this is also true, get rid of most save and die effects, and dump most of the rez spells too. Resurections should be miricles of epic proportions, not popping down to BigPelor and ordering a big rez with extra cheese.</p><p></p><p>I voted no btw.</p></blockquote><p></p>
[QUOTE="taferial, post: 3822328, member: 41867"] heres my opinion, not directed at anybody, just thoughts on the subject... Save or die is a board game mechanic, like snakes and ladders, 1, 2, 3, 4... akk snake. it should have been chucked out years ago when dnd moved from being a (complex and highly interactive) dungeon game into a role playing game. Death is currently a status effect. there are more ways to fix death than nausiated. If a cure for death is easier than finding a bottle of peptobismol, wheres the fear? Currently my friends and I get to about 7th level, then start creating back up characters, for when the inevitable 50/ 50 roll is going to let you down. After my first failed save or die many years ago, and i realised exactly how arbitary death was in dnd, i stoped worrying about character development and dieing. These days i make more of an effort to form an attachment, but that initial betrayal has left a mark i still carry (chip on my shoulder would prolly be more accurate). Save or almost certain death, i can get behind. fail disintergrate save and watch as your limbs turn to dust, (2 rounds say to find a fix, lop the arm off, etc) fail and a withering curse sets in leading to epic adventure looking for the cure. Some spotty oik with a couple of levels on you telling you to die does not make a player feel he had an honest chance. The reverse of this is also true, get rid of most save and die effects, and dump most of the rez spells too. Resurections should be miricles of epic proportions, not popping down to BigPelor and ordering a big rez with extra cheese. I voted no btw. [/QUOTE]
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Poll: Do you want Save-Or-Die in 4th Edition
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