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[poll] Do your dungeons make logical sense?
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<blockquote data-quote="Gez" data-source="post: 793976" data-attributes="member: 1328"><p><strong>Do your caves have a functional ecosystem?</strong></p><p>My dungeons are rarely big enough to have an ecosystem, outside of normal-sized vermins and microorganism. Just a normal building, that happens to be used by an antagonist, with some guards and sentries, sometimes pets and traps too. Those that have ecosystems are funky pocket planes or are connected to the Nether (underdark).</p><p></p><p><strong>Do inhabitants make logical use of their resources (magical items can be sold if they can't be used, etc...) ?</strong></p><p>As much as possible.</p><p></p><p><strong>Do your evil temples have a viable way of staying in business (income vs expenses) ?</strong></p><p>Yes.</p><p></p><p><strong>Do you place privies on your maps? If not, do you put chamber pots in the rooms?</strong></p><p>Provided the place hasn't been built to undead, construct, or other creatures that don't need such facilities, yes.</p><p></p><p><strong>Do you worry about lighting (torch brackets, braziers...)? Food supply, storage, and preparation? Repair and maintenance? Laundry?</strong></p><p>Yes.</p><p></p><p><strong>Do you have a supply of fresh water? Fresh air?</strong></p><p>Yes.</p><p></p><p><strong>How is the place heated in the winter?</strong></p><p>It depends. Deep caverns have a constant temperature and don't need to be heated. If there's a need, there are way to heat the place. Usually simple chimneys, but magic may also be used (<em>permanency</em> + <em>heat metal</em> or <em>firewall</em>, for example).</p><p></p><p><strong>Is there a key to every lock (even if it's in the room that's locked)?</strong></p><p>Provided the key hasn't been destroyed, lost, or taken away by someone who's far away from the "dungeon", yes.</p><p></p><p><strong>Are there pillars to keep the ceilings in the bigger rooms from collapsing (that's the limit of my archetechural knowledge)?</strong></p><p></p><p>Depends on how the room was made. I allow for a bit of fantastical architecture when it fit the place.</p><p></p><p><strong>If you have undead, do you know who created them, why, and what their orders are? Do they follow the rules for number of undead controllable at once?</strong></p><p>Yes, yes, yes, usually.</p><p></p><p><strong>Traps. Who resets, reloads and repairs them? Are they in places where inhabitants might accidentally set them off (That's a no-no)?</strong></p><p>In an abandonned dungeon (old ruins, etc.), noone resets, reloads and repairs trap. Otherwise, there inhabitants. They may be placed in dangerous places, depending on the mentality of inhabitants.</p><p></p><p><strong>Do your creatures have mates, eggs, young, non-combatants, etc?</strong></p><p>Yes, when appropriate. (A lich lair don't need youngs, a bandit outpost won't have non-combatants, but a village or camp will.)</p></blockquote><p></p>
[QUOTE="Gez, post: 793976, member: 1328"] [B]Do your caves have a functional ecosystem?[/b] My dungeons are rarely big enough to have an ecosystem, outside of normal-sized vermins and microorganism. Just a normal building, that happens to be used by an antagonist, with some guards and sentries, sometimes pets and traps too. Those that have ecosystems are funky pocket planes or are connected to the Nether (underdark). [b]Do inhabitants make logical use of their resources (magical items can be sold if they can't be used, etc...) ?[/b] As much as possible. [b]Do your evil temples have a viable way of staying in business (income vs expenses) ?[/b] Yes. [b]Do you place privies on your maps? If not, do you put chamber pots in the rooms?[/b] Provided the place hasn't been built to undead, construct, or other creatures that don't need such facilities, yes. [b]Do you worry about lighting (torch brackets, braziers...)? Food supply, storage, and preparation? Repair and maintenance? Laundry?[/b] Yes. [b]Do you have a supply of fresh water? Fresh air?[/b] Yes. [b]How is the place heated in the winter?[/b] It depends. Deep caverns have a constant temperature and don't need to be heated. If there's a need, there are way to heat the place. Usually simple chimneys, but magic may also be used ([i]permanency[/i] + [i]heat metal[/i] or [i]firewall[/i], for example). [b]Is there a key to every lock (even if it's in the room that's locked)?[/b] Provided the key hasn't been destroyed, lost, or taken away by someone who's far away from the "dungeon", yes. [b]Are there pillars to keep the ceilings in the bigger rooms from collapsing (that's the limit of my archetechural knowledge)?[/b] Depends on how the room was made. I allow for a bit of fantastical architecture when it fit the place. [b]If you have undead, do you know who created them, why, and what their orders are? Do they follow the rules for number of undead controllable at once?[/b] Yes, yes, yes, usually. [b]Traps. Who resets, reloads and repairs them? Are they in places where inhabitants might accidentally set them off (That's a no-no)?[/b] In an abandonned dungeon (old ruins, etc.), noone resets, reloads and repairs trap. Otherwise, there inhabitants. They may be placed in dangerous places, depending on the mentality of inhabitants. [b]Do your creatures have mates, eggs, young, non-combatants, etc?[/b] Yes, when appropriate. (A lich lair don't need youngs, a bandit outpost won't have non-combatants, but a village or camp will.) [/QUOTE]
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