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[poll] Do your dungeons make logical sense?
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<blockquote data-quote="Vaxalon" data-source="post: 794099" data-attributes="member: 789"><p>Yes. In my present dungeon, it's based on a magical gourd that grows when fed fresh blood from intelligent victims.</p><p></p><p></p><p></p><p>Sell to whom? But yes, if there are two friendly groups near to each other, they will trade if they have the opportunity.</p><p></p><p></p><p></p><p></p><p>I try to limit the population of any ruling class, temple or not, to ten percent of the total population.</p><p></p><p></p><p></p><p>Many races don't have privies per se; if a stream runs through their territory, they designate the upstream part as the water source and the downstream part as the sewer.</p><p></p><p></p><p></p><p>Lighting isn't an issue with races that have darkvision. Food supply depends on the race. The Stronghold Builder's Guide helps a lot when answering these questions.</p><p></p><p></p><p></p><p>How do you mean, fresh air? Caves that have more than one entrance almost always have a breeze blowing through them. Have you been spelunking much? People don't suffocate in caves unless they get trapped in a small space that is sealed off by water.</p><p></p><p></p><p></p><p>I guess you <em>haven't</em> been in caves much. I'd recommend doing some research.</p><p></p><p>There's a cave in Wisconsin, Firebird cave, where I went camping as a boy scout. It was midwinter. At night, it dropped to about ten below outside. The cave was sealed off by a simple wooden wall... no insulation. Inside the cave it was a nice toasty 58 degrees fahrenheit. </p><p></p><p></p><p></p><p>Yep. I write down on the lock description who has the keys to that lock, and make sure to write down on the creature description that it has a key or keys.</p><p></p><p></p><p></p><p>Either that, or magic.</p><p></p><p></p><p></p><p>Not all undead are controlled. Ghouls, shadows, wights, wraiths, and vampires can reproduce. On the rare occasion that a necromancer is creating undead to control, yes, I keep track of those rules.</p><p></p><p></p><p></p><p>Sure. </p><p></p><p></p><p></p><p>Not always. War-parties don't have them, and some races (such as kobolds, in my game) don't have non-combatant mates.</p></blockquote><p></p>
[QUOTE="Vaxalon, post: 794099, member: 789"] Yes. In my present dungeon, it's based on a magical gourd that grows when fed fresh blood from intelligent victims. Sell to whom? But yes, if there are two friendly groups near to each other, they will trade if they have the opportunity. I try to limit the population of any ruling class, temple or not, to ten percent of the total population. Many races don't have privies per se; if a stream runs through their territory, they designate the upstream part as the water source and the downstream part as the sewer. Lighting isn't an issue with races that have darkvision. Food supply depends on the race. The Stronghold Builder's Guide helps a lot when answering these questions. How do you mean, fresh air? Caves that have more than one entrance almost always have a breeze blowing through them. Have you been spelunking much? People don't suffocate in caves unless they get trapped in a small space that is sealed off by water. I guess you [i]haven't[/i] been in caves much. I'd recommend doing some research. There's a cave in Wisconsin, Firebird cave, where I went camping as a boy scout. It was midwinter. At night, it dropped to about ten below outside. The cave was sealed off by a simple wooden wall... no insulation. Inside the cave it was a nice toasty 58 degrees fahrenheit. Yep. I write down on the lock description who has the keys to that lock, and make sure to write down on the creature description that it has a key or keys. Either that, or magic. Not all undead are controlled. Ghouls, shadows, wights, wraiths, and vampires can reproduce. On the rare occasion that a necromancer is creating undead to control, yes, I keep track of those rules. Sure. Not always. War-parties don't have them, and some races (such as kobolds, in my game) don't have non-combatant mates. [/QUOTE]
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[poll] Do your dungeons make logical sense?
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