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[poll] Do your dungeons make logical sense?
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<blockquote data-quote="seasong" data-source="post: 794127" data-attributes="member: 5137"><p>Of course, how many are going to vote "My dungeons don't make sense"? That said, there's some cool stuff to consider being posted here.</p><p></p><p>Personally, I have a sliding scale of how much detail I go into, based on how much time I have to compose it. I use rules of thumb a lot, and I work more to make sure that my rules of thumb are good, than that a particular dungeon has exactly X biomass for Y predators.</p><p></p><p>The most recent dungeon I ran was the long-lost temple of a mystery cult of a sun goddess, that had been attacked by infernal spiders at the behest of a powerful necromancer. The mystery cult, rather than allow the spiders to spread, had sealed off the small cavern and left it, in order to wreak havoc on the necromancer.</p><p></p><p>The spiders, immortal as they were, remained trapped until the modern day, when the sun goddess decided it was time for an artifact in the temple to be rediscovered and arranged for some adventurers to find it, open it, and clear out the spiders.</p><p></p><p>The temple, when it was open, had a water supply (nearby river, and an underground spring), sufficient earth for a small garden (with sunlight provided by the goddess), and sufficient room for most facilities. Most of that was ruined by the spiders, of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="seasong, post: 794127, member: 5137"] Of course, how many are going to vote "My dungeons don't make sense"? That said, there's some cool stuff to consider being posted here. Personally, I have a sliding scale of how much detail I go into, based on how much time I have to compose it. I use rules of thumb a lot, and I work more to make sure that my rules of thumb are good, than that a particular dungeon has exactly X biomass for Y predators. The most recent dungeon I ran was the long-lost temple of a mystery cult of a sun goddess, that had been attacked by infernal spiders at the behest of a powerful necromancer. The mystery cult, rather than allow the spiders to spread, had sealed off the small cavern and left it, in order to wreak havoc on the necromancer. The spiders, immortal as they were, remained trapped until the modern day, when the sun goddess decided it was time for an artifact in the temple to be rediscovered and arranged for some adventurers to find it, open it, and clear out the spiders. The temple, when it was open, had a water supply (nearby river, and an underground spring), sufficient earth for a small garden (with sunlight provided by the goddess), and sufficient room for most facilities. Most of that was ruined by the spiders, of course :). [/QUOTE]
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[poll] Do your dungeons make logical sense?
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