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[poll] Do your dungeons make logical sense?
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<blockquote data-quote="Tonguez" data-source="post: 794375" data-attributes="member: 1125"><p>IMHO 'Dungeons' need to be intergrated into the surrounding ecology becoming one more part of it rather than some kind of abberation. My Current Campaign set in Mythic Polynesia relies mainly on 'natural' dungeons so this becomes a bit easier to do.</p><p></p><p>SO for instance I used the Spider Caves map from WOTC which then required consideration of what Giant Spiders actually eat - Wild Pigs of course, the Spiders emerge from the Caves at night and go a hunting. Within the caves is also a small desperate group of Goblins - they used an alternate tunnel entrance to access the red ore of the Caves but became trapped after their tunnel collapsed and now can't get past the spiders. They survive on fungus and vermin meat. The Caves themselves are in a mountain valley near the center of the Island surrounded on three sides by cliffs. Few spiders range outside this valley but the few that do are generally killed by the local people (which includes a family of ogres)</p><p></p><p>In the past however I've done built 'ruined' dungeons in which the traps are old and no longer work - the PCs sprang an acid trap but instead of the acid spurting out in a jet it dripped out and glooped on the floor. However other traps - like the pit trap -did still work (the PCs then had the added worry of determining which traps didn't work and which did).</p></blockquote><p></p>
[QUOTE="Tonguez, post: 794375, member: 1125"] IMHO 'Dungeons' need to be intergrated into the surrounding ecology becoming one more part of it rather than some kind of abberation. My Current Campaign set in Mythic Polynesia relies mainly on 'natural' dungeons so this becomes a bit easier to do. SO for instance I used the Spider Caves map from WOTC which then required consideration of what Giant Spiders actually eat - Wild Pigs of course, the Spiders emerge from the Caves at night and go a hunting. Within the caves is also a small desperate group of Goblins - they used an alternate tunnel entrance to access the red ore of the Caves but became trapped after their tunnel collapsed and now can't get past the spiders. They survive on fungus and vermin meat. The Caves themselves are in a mountain valley near the center of the Island surrounded on three sides by cliffs. Few spiders range outside this valley but the few that do are generally killed by the local people (which includes a family of ogres) In the past however I've done built 'ruined' dungeons in which the traps are old and no longer work - the PCs sprang an acid trap but instead of the acid spurting out in a jet it dripped out and glooped on the floor. However other traps - like the pit trap -did still work (the PCs then had the added worry of determining which traps didn't work and which did). [/QUOTE]
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[poll] Do your dungeons make logical sense?
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