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[poll] Druid Satisfaction Survey
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<blockquote data-quote="Spohedus" data-source="post: 7194424" data-attributes="member: 6868337"><p>I think the bones of the class are fine, but as some posters have mentioned above, here are the fundamental problems to solve with refinements:</p><p></p><p>1. There isn't enough difference in actual play between land druids and moon druids.</p><p>2. Moon druids scale in a very wonky fashion. Too strong at Lvl 2. Too weak at lvl 8/9. After Lvl 10, why change to any beast? (there are reasons, this is a superlative sentiment.)</p><p>3. Why is shape changing part of the core class? Is that really core to druid?</p><p></p><p>Here are my suggested fixes to refine the class.</p><p><u>Moon Druid</u></p><p>A. Moon druids only know a number a spells equal to their level + three. i.e. a 4th level moon druid knows seven spells.</p><p>B. Moon druids have a budget for wildshape equal to their level in CR per long rest. They can change into anything that has a CR equal to their level divided by 3. So brown bear at 3rd level.</p><p>C. Moon druids get the following ability at level 3. </p><p> <em>Primal Fury- While in a wild shape form, as a bonus action you may consume a 2nd level spell slot to get a +2 bonus to saving throws, AC, and damage on attacks until your wild shape ends. You may use a higher level spell slot for an additional bonus. i.e. a 4th level spell slot gives the druid in that particular form a +4 bonus until they revert to caster form.</em></p><p></p><p><u>Land Druid</u></p><p></p><p>A. Land Druids have access to circle spells based on their current environment. </p><p>B. Land Druids get their wisdom bonus to Produce Flame cantrip damage at level 6, and their shillelah scales as other cantrips do. +1d8 at lvl 5, 11 and 17. </p><p></p><p>Also, I would implement a Shaman as a 3rd circle that is more martial, has control of animals/pets, buffs the area around them with animal spirits, but has more with limited access to wild shape and spells than the moon druid or land druid. In essence it would be a nature-based party buffer with reasonable martial abilities similar to the valor bard.</p></blockquote><p></p>
[QUOTE="Spohedus, post: 7194424, member: 6868337"] I think the bones of the class are fine, but as some posters have mentioned above, here are the fundamental problems to solve with refinements: 1. There isn't enough difference in actual play between land druids and moon druids. 2. Moon druids scale in a very wonky fashion. Too strong at Lvl 2. Too weak at lvl 8/9. After Lvl 10, why change to any beast? (there are reasons, this is a superlative sentiment.) 3. Why is shape changing part of the core class? Is that really core to druid? Here are my suggested fixes to refine the class. [U]Moon Druid[/U] A. Moon druids only know a number a spells equal to their level + three. i.e. a 4th level moon druid knows seven spells. B. Moon druids have a budget for wildshape equal to their level in CR per long rest. They can change into anything that has a CR equal to their level divided by 3. So brown bear at 3rd level. C. Moon druids get the following ability at level 3. [I]Primal Fury- While in a wild shape form, as a bonus action you may consume a 2nd level spell slot to get a +2 bonus to saving throws, AC, and damage on attacks until your wild shape ends. You may use a higher level spell slot for an additional bonus. i.e. a 4th level spell slot gives the druid in that particular form a +4 bonus until they revert to caster form.[/I] [U]Land Druid[/U] A. Land Druids have access to circle spells based on their current environment. B. Land Druids get their wisdom bonus to Produce Flame cantrip damage at level 6, and their shillelah scales as other cantrips do. +1d8 at lvl 5, 11 and 17. Also, I would implement a Shaman as a 3rd circle that is more martial, has control of animals/pets, buffs the area around them with animal spirits, but has more with limited access to wild shape and spells than the moon druid or land druid. In essence it would be a nature-based party buffer with reasonable martial abilities similar to the valor bard. [/QUOTE]
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