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[poll] Druid Satisfaction Survey
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7194472" data-attributes="member: 6787650"><p>Moon druids at level 8 are strong because they can Polymorph into a T-Rex; they are strong at level 9 because they can now summon up a double-helping of wolves/whatever via Conjure Animals V, which is the best-scaling (and fastest) summoning spell in the whole game, or conjure up an Earth or Fire Elemental with Conjure Elemental. Plus, all the goodness from previous levels, such as Spike Growth (virtual Fireball), conjured Magma Mephits, Confusion crowd control, Speak With Plants/Plant Growth terrain manipulation, Wall of Fire, Call Lightning, Entangle, ultra-sneaky Pass Without Trace (+10 to Stealth = surprise = virtual Action Surge for everyone in the party), etc.</p><p></p><p>Moon Druids are never weak at any point. (And no, Level 1 doesn't count because they're not Moon Druids until level 2. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p></p><p></p><p>The following observation is based on mock runs, not actual play, but I think it is still valid:</p><p></p><p>The biggest difference between Moon and Land Druid wildshape, pre-level 10, is the action economy. Moon Druids can cast a spell (e.g. Spike Growth) and THEN ALSO wildshape (e.g. into a Giant Constrictor Snake). Land Druids can cast a spell OR wildshape into a slightly weaker animal. Overall however, the difference between a CR 1 animal (Giant Toad) and a CR 2 or CR 3 animal (Rhinoceros, Giant Scorpion) is not that big. A 8th level Land Druid who wildshapes into an AC 11, 39 HP Giant Toad to restrain the hobgoblin warlord isn't quite as tough as an 8th level Moon Druid who wildshapes into an AC 12, 60 HP Giant Constrictor Snake... but in both cases, the hobgoblin warlord is going to get beat up pretty thoroughly at advantage by everyone in the party, while being at disadvantage on his own attacks.</p><p></p><p>Also, the nice thing about wildshape being a short rest ability is that anyone, including a Moon Druid, can afford to wildshape into utility animals. That I <em>have</em> seen in actual play.</p><p></p><p>Anyway, IMO, if you're a land druid who never wildshapes for combat purposes, you're leaving utility and free HP on the table. 36 free HP per short of Giant Frog (or Black Bear, or whatever) is still 36 free HP per short rest.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7194472, member: 6787650"] Moon druids at level 8 are strong because they can Polymorph into a T-Rex; they are strong at level 9 because they can now summon up a double-helping of wolves/whatever via Conjure Animals V, which is the best-scaling (and fastest) summoning spell in the whole game, or conjure up an Earth or Fire Elemental with Conjure Elemental. Plus, all the goodness from previous levels, such as Spike Growth (virtual Fireball), conjured Magma Mephits, Confusion crowd control, Speak With Plants/Plant Growth terrain manipulation, Wall of Fire, Call Lightning, Entangle, ultra-sneaky Pass Without Trace (+10 to Stealth = surprise = virtual Action Surge for everyone in the party), etc. Moon Druids are never weak at any point. (And no, Level 1 doesn't count because they're not Moon Druids until level 2. :)) The following observation is based on mock runs, not actual play, but I think it is still valid: The biggest difference between Moon and Land Druid wildshape, pre-level 10, is the action economy. Moon Druids can cast a spell (e.g. Spike Growth) and THEN ALSO wildshape (e.g. into a Giant Constrictor Snake). Land Druids can cast a spell OR wildshape into a slightly weaker animal. Overall however, the difference between a CR 1 animal (Giant Toad) and a CR 2 or CR 3 animal (Rhinoceros, Giant Scorpion) is not that big. A 8th level Land Druid who wildshapes into an AC 11, 39 HP Giant Toad to restrain the hobgoblin warlord isn't quite as tough as an 8th level Moon Druid who wildshapes into an AC 12, 60 HP Giant Constrictor Snake... but in both cases, the hobgoblin warlord is going to get beat up pretty thoroughly at advantage by everyone in the party, while being at disadvantage on his own attacks. Also, the nice thing about wildshape being a short rest ability is that anyone, including a Moon Druid, can afford to wildshape into utility animals. That I [I]have[/I] seen in actual play. Anyway, IMO, if you're a land druid who never wildshapes for combat purposes, you're leaving utility and free HP on the table. 36 free HP per short of Giant Frog (or Black Bear, or whatever) is still 36 free HP per short rest. [/QUOTE]
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