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Poll: Experience, Leveling, and Groups
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<blockquote data-quote="Cadence" data-source="post: 6037889" data-attributes="member: 6701124"><p>In the last few games I've been in, the DMs have said we could all make up a new character any session we wanted (same level as the party) if we were having trouble getting into it or it just wasn't working out. No one took them up on it (at least yet in the current one), but I thought the offer was nice. </p><p> </p><p>My favorite early game started everone off at 1st level when they died and the party had the entire range of levels at one time... of course trying to actually survive 1st level was a big part of the fun. I think now a lot more players are putting significant time into developing backstory, and the rules require more time in generating your character, so the 1st level blood bath isn't as much fun. </p><p> </p><p>One 3.5 game I ran had each players take two characters, a main character and a one-level-behind replacable red shirt. The red shirts did tend to have the higher mortality rate. I don't remember the details of how it happened, but for one player the red shirt actually ended up living quite a while and being more useful in combat than their main character.</p><p> </p><p> </p><p> </p><p>It wasn't even possible to really worry about this in 1e or 2e was it?</p><p> </p><p>Whether we give XP if you've missed a game has depended a lot on the DM recently. A lot of the XP seem to be multi-session story awards though, and none of us have cared enough to keep track of who happened to miss once. The characters totals do get off a little bit by giving bonus XP for a particularly insightful decision or thought that the rest of the players as a group thought was particularly outstanding too.</p></blockquote><p></p>
[QUOTE="Cadence, post: 6037889, member: 6701124"] In the last few games I've been in, the DMs have said we could all make up a new character any session we wanted (same level as the party) if we were having trouble getting into it or it just wasn't working out. No one took them up on it (at least yet in the current one), but I thought the offer was nice. My favorite early game started everone off at 1st level when they died and the party had the entire range of levels at one time... of course trying to actually survive 1st level was a big part of the fun. I think now a lot more players are putting significant time into developing backstory, and the rules require more time in generating your character, so the 1st level blood bath isn't as much fun. One 3.5 game I ran had each players take two characters, a main character and a one-level-behind replacable red shirt. The red shirts did tend to have the higher mortality rate. I don't remember the details of how it happened, but for one player the red shirt actually ended up living quite a while and being more useful in combat than their main character. It wasn't even possible to really worry about this in 1e or 2e was it? Whether we give XP if you've missed a game has depended a lot on the DM recently. A lot of the XP seem to be multi-session story awards though, and none of us have cared enough to keep track of who happened to miss once. The characters totals do get off a little bit by giving bonus XP for a particularly insightful decision or thought that the rest of the players as a group thought was particularly outstanding too. [/QUOTE]
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