Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Poll: Experience, Leveling, and Groups
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hautamaki" data-source="post: 6038029" data-attributes="member: 42219"><p>I don't agree with any of the poll options. I'm a bit of a gamist, and I see xp as a rather vital reward mechanism. I award XP whenever the characters get to a safe area, no matter if this is close to the beginning of the session or the middle, or the end. Characters occasionally level up in the middle of the session this way but the players know how to deal with it: players are instructed to have planned ahead of time what they want to do with a level up so they can take care of it quickly while the other players have a smoke break or whatever.</p><p></p><p>Which leads to my second point: only characters that contributed to accomplishing whatever goal led to the xp gain get a share of the experience. Characters that died, that were off on a tangent somewhere, that had absent players, whatever, are outta luck.</p><p></p><p>I use a homebrew system with geometric xp advancement and flat math. I specifically designed it so that players that lose a character at level 7 can start over again at level 1, still contribute to combat, and reach level 7 around the same time the other players reach level 8 (every level requires slightly more than double the previous level's experience)--and then of course level 8 before they get to level 9.</p></blockquote><p></p>
[QUOTE="Hautamaki, post: 6038029, member: 42219"] I don't agree with any of the poll options. I'm a bit of a gamist, and I see xp as a rather vital reward mechanism. I award XP whenever the characters get to a safe area, no matter if this is close to the beginning of the session or the middle, or the end. Characters occasionally level up in the middle of the session this way but the players know how to deal with it: players are instructed to have planned ahead of time what they want to do with a level up so they can take care of it quickly while the other players have a smoke break or whatever. Which leads to my second point: only characters that contributed to accomplishing whatever goal led to the xp gain get a share of the experience. Characters that died, that were off on a tangent somewhere, that had absent players, whatever, are outta luck. I use a homebrew system with geometric xp advancement and flat math. I specifically designed it so that players that lose a character at level 7 can start over again at level 1, still contribute to combat, and reach level 7 around the same time the other players reach level 8 (every level requires slightly more than double the previous level's experience)--and then of course level 8 before they get to level 9. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Poll: Experience, Leveling, and Groups
Top