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Poll: Experience, Leveling, and Groups
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<blockquote data-quote="Cadence" data-source="post: 6038086" data-attributes="member: 6701124"><p>Which is how it was in 1e and 2e...</p><p> </p><p></p><p> </p><p>Every party I've ever had a character in has done equal shares for gold (minus what the theif or evil member swiped). So if the character is "ghosting along" with the party while their player has an "excused absence" they'd get a share. If the magic item was obviously best for the absent character in terms of party survival, they'd probably get that as part of their share too. </p><p> </p><p>If you lean towards not giving it, should how XP works out for absent players relate to the policy for cancelling sessions if someone lets you know in advance they can't be there? Maybe it isn't a big deal for a "standard night of adventure", but what about the big boss fight at the end?</p></blockquote><p></p>
[QUOTE="Cadence, post: 6038086, member: 6701124"] Which is how it was in 1e and 2e... Every party I've ever had a character in has done equal shares for gold (minus what the theif or evil member swiped). So if the character is "ghosting along" with the party while their player has an "excused absence" they'd get a share. If the magic item was obviously best for the absent character in terms of party survival, they'd probably get that as part of their share too. If you lean towards not giving it, should how XP works out for absent players relate to the policy for cancelling sessions if someone lets you know in advance they can't be there? Maybe it isn't a big deal for a "standard night of adventure", but what about the big boss fight at the end? [/QUOTE]
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