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Poll: Experience, Leveling, and Groups
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<blockquote data-quote="Mallus" data-source="post: 6038519" data-attributes="member: 3887"><p>The way I look at it, if things even out in the <em>end</em>, why not even them out from the <em>start</em>? Seems simpler that way.</p><p></p><p>In my past two campaigns (3e & 4e) I used group XP -- just making some number up that sounded good. Everyone, including new and replacement/alternate PC, had the same total. I didn't just hand out levels, but I might as well have. I guess I still have affection for arbitrarily-assigned values. </p><p></p><p>For my current AD&D game, I tally every GP of treasure and HP of defeated foe, then divide it evenly between the PCs, present and not. Why do I bother? Nostalgia, mainly, plus an interest in seeing how quickly PCs gain levels from looting the classic AD&D modules, plus random encounters generated from the DMG.</p></blockquote><p></p>
[QUOTE="Mallus, post: 6038519, member: 3887"] The way I look at it, if things even out in the [i]end[/i], why not even them out from the [i]start[/i]? Seems simpler that way. In my past two campaigns (3e & 4e) I used group XP -- just making some number up that sounded good. Everyone, including new and replacement/alternate PC, had the same total. I didn't just hand out levels, but I might as well have. I guess I still have affection for arbitrarily-assigned values. For my current AD&D game, I tally every GP of treasure and HP of defeated foe, then divide it evenly between the PCs, present and not. Why do I bother? Nostalgia, mainly, plus an interest in seeing how quickly PCs gain levels from looting the classic AD&D modules, plus random encounters generated from the DMG. [/QUOTE]
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Community
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*Dungeons & Dragons
Poll: Experience, Leveling, and Groups
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