Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Poll for 4e DMs: Alignment System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MrMyth" data-source="post: 5683873" data-attributes="member: 61155"><p>I see these sort of suggestions a lot and they always seem to miss the point. Most of these arguments happen because they group <em>thought </em>they had a shared understanding of the alignment system (or any other area of the rules). Finding out in the middle of a session partway into the game is where the conflict comes in. </p><p> </p><p>And again - it comes down so much to personal interpretation. You blame the fault in that scenario on the DM "not understanding alignment" - because he interprets it differently than you, not because he is actually contradicting the rules. Because the rules just don't offer enough guidance or detail to ensure common ground between both of you. </p><p> </p><p>You do have a point that, once the game starts, when it comes down to conflicting interpretations, the DM usually takes precedence. The problem is that most rules calls don't involve telling you how to play your character. </p><p> </p><p>Say I'm playing <a href="http://guildedage.net/cast/" target="_blank">Byron the Berserker</a> - I'm a smart, professional, friendly warrior with a good head for tactics - when I don't fly into a killing rage and render everything on the battlefield into bloody bits of flesh and bone. </p><p> </p><p>Seems like a classic Barbarian - but the second the DM says, "No, in order to stay a barbarian, you must <em>at all times </em>be breaking the law and causing mayhem"... that kills the core of the character. In a way that other rules calls <em>don't</em>. </p><p> </p><p>But the alignment system puts that power into the hands of the DM. And, in my opinion, that is a fundamentally bad thing. </p><p> </p><p>Now, many would argue that it is helpful, since it lets the DM keep some characters in check. It gives them a way to respond when the so-called 'good cleric' murders some vagrants in the street, or the paladin starts torturing and maiming folks he believes are evil. </p><p> </p><p>But problem players will often find ways around them, or find ways to justify their actions. The proper way to respond to that is with <em>in game consequences</em>. Let the character choose how they want to play, and deal with it. </p><p> </p><p>One can argue that is what the DM is doing with the Barbarian who loses his powers by being too lawful. But that is only a consequence because that is a system with alignment mechanically attached to the class. Remove that, and the DM would never have cause to say such a thing - it is basically a nonsensical consequence with that element removed. </p><p> </p><p>It is easy to blame the DM for making a bad call. But I think it important to recognize that the system gave him the tools to make that bad call, and steered him in that direction. Calling it blameless seems to be missing the underlying problem itself.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5683873, member: 61155"] I see these sort of suggestions a lot and they always seem to miss the point. Most of these arguments happen because they group [I]thought [/I]they had a shared understanding of the alignment system (or any other area of the rules). Finding out in the middle of a session partway into the game is where the conflict comes in. And again - it comes down so much to personal interpretation. You blame the fault in that scenario on the DM "not understanding alignment" - because he interprets it differently than you, not because he is actually contradicting the rules. Because the rules just don't offer enough guidance or detail to ensure common ground between both of you. You do have a point that, once the game starts, when it comes down to conflicting interpretations, the DM usually takes precedence. The problem is that most rules calls don't involve telling you how to play your character. Say I'm playing [URL="http://guildedage.net/cast/"]Byron the Berserker[/URL] - I'm a smart, professional, friendly warrior with a good head for tactics - when I don't fly into a killing rage and render everything on the battlefield into bloody bits of flesh and bone. Seems like a classic Barbarian - but the second the DM says, "No, in order to stay a barbarian, you must [I]at all times [/I]be breaking the law and causing mayhem"... that kills the core of the character. In a way that other rules calls [I]don't[/I]. But the alignment system puts that power into the hands of the DM. And, in my opinion, that is a fundamentally bad thing. Now, many would argue that it is helpful, since it lets the DM keep some characters in check. It gives them a way to respond when the so-called 'good cleric' murders some vagrants in the street, or the paladin starts torturing and maiming folks he believes are evil. But problem players will often find ways around them, or find ways to justify their actions. The proper way to respond to that is with [I]in game consequences[/I]. Let the character choose how they want to play, and deal with it. One can argue that is what the DM is doing with the Barbarian who loses his powers by being too lawful. But that is only a consequence because that is a system with alignment mechanically attached to the class. Remove that, and the DM would never have cause to say such a thing - it is basically a nonsensical consequence with that element removed. It is easy to blame the DM for making a bad call. But I think it important to recognize that the system gave him the tools to make that bad call, and steered him in that direction. Calling it blameless seems to be missing the underlying problem itself. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Poll for 4e DMs: Alignment System
Top