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Poll for 4e DMs: Alignment System
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5684393" data-attributes="member: 19675"><p>First of all, a paladin's alignment strictures are going to be tighter than for any other class in the game- it's part of the challenge to playing the class, and it models the source material very well. If a DM is telling/warning you that an act you're contemplating for your paladin could violate his ethos, <em>he's doing his job.</em></p><p></p><p>But that is also why I say as I have ALWAYS said: if you're playing a paladin, talk to the DM about how he views the class & their code. Some DMs only know & understand one kind of paladin, some know and understand a panoply of them. And beyond that, they may function in a particular way in a given campaign</p><p></p><p>Bottom line: a vengeful, nearly possessed warrior of the gods may be the only paladin you can play in a given campaign, whereas another game may have room for chivalrous peacemakers...only. And another campaign may have room for the entire range between.</p><p></p><p>But secondly, and regardless, the DM who tells you your PC <em>cannot</em> take a certain action due to alignment is suffering a misapprehension of the rules. Your PC is free to act as you direct it, the DM decides tha consequences of the action.</p><p></p><p>Third, even <em>absent</em> an alignment system, a game master's personal philosophies may result in negative in-game effects for your PCs if you don't see eye-to-eye. In an alignment-less Sci-Fi RPG campaign I was in, another player's PC's actions were deemed "conduct unbecoming" and he lost his rank and was drummed out of the service.</p><p></p><p>Personally, I agreed that the PC's actions deserved a little punishment, but not as much as he got. But I could also see why he did get what he got...once the GM explained the decision. The PC's player didn't, and left the group.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5684393, member: 19675"] First of all, a paladin's alignment strictures are going to be tighter than for any other class in the game- it's part of the challenge to playing the class, and it models the source material very well. If a DM is telling/warning you that an act you're contemplating for your paladin could violate his ethos, [I]he's doing his job.[/I] But that is also why I say as I have ALWAYS said: if you're playing a paladin, talk to the DM about how he views the class & their code. Some DMs only know & understand one kind of paladin, some know and understand a panoply of them. And beyond that, they may function in a particular way in a given campaign Bottom line: a vengeful, nearly possessed warrior of the gods may be the only paladin you can play in a given campaign, whereas another game may have room for chivalrous peacemakers...only. And another campaign may have room for the entire range between. But secondly, and regardless, the DM who tells you your PC [I]cannot[/I] take a certain action due to alignment is suffering a misapprehension of the rules. Your PC is free to act as you direct it, the DM decides tha consequences of the action. Third, even [I]absent[/I] an alignment system, a game master's personal philosophies may result in negative in-game effects for your PCs if you don't see eye-to-eye. In an alignment-less Sci-Fi RPG campaign I was in, another player's PC's actions were deemed "conduct unbecoming" and he lost his rank and was drummed out of the service. Personally, I agreed that the PC's actions deserved a little punishment, but not as much as he got. But I could also see why he did get what he got...once the GM explained the decision. The PC's player didn't, and left the group. [/QUOTE]
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