Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Poll for PC's with 4 or more levels in a class.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7258798" data-attributes="member: 996"><p>Nod, 5e casters are arguably less overwhelming broken than they were in 3.x (like, hey, your air conditioner may be broken, but your house is still way cooler than the surface of the sun, so don't complain!), and some spells have been 'nerfed' (and a couple boosted), and Concentration, though restricted to just a few spells, is no longer readily optimized to be a forgone conclusion (except, maybe, for bladesingers), and a few classic broken combos are even shut down by the 5e version of concentration locking them out from eachother. Sure, there's all kinds of details that are different.</p><p>But, unless there's a few overwhelmingly broken spells crowding out all others, the versatility of prepped casters is still a very meaningful advantage over that of known-spell casters, and, with both casting spontaneously, the gap between the two is arguably larger than ever. And, inevitably, the versatility of both sorts of full casters is far beyond that of classes that are customizeable only at chargen & level-up (and only at some levels!).</p><p></p><p> It might drive your domain choice if that was something you really wanted. :shrug: Since spells are cast spontaneously and scale with slots you don't need more than one scaling spell of a given sort to be able to go all-in on whatever that is...</p><p>...so clerics get scaling healing at 1st, but scaling AoE damage at 5th, while wizards get the AoE earlier and never heal, it's merely differentiating those classes, healing & buffing and AoE damage are both potent contributions to the combat pillar, nor are they the only ways Tier 1 classes can contribute optimally in combat... </p><p></p><p>Thousands of spells beyond what you can learn or prep is not that big a deal, it's just more system mastery investment required to sift through them and pick out the optimal spells & combos. Tier 1 vs 2 was valid whether you were playing Core only or anything-goes - there's plenty of variety even in core spell lists to deal with all three pillars in every edition (except 4e on a technicality, I suppose I should note: notionally, Rituals were not spells, 'spells' being narrowly defined as arcane powers, not an important distinction buy anytime you say 'every' or 'all' in one of these discussions....).</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7258798, member: 996"] Nod, 5e casters are arguably less overwhelming broken than they were in 3.x (like, hey, your air conditioner may be broken, but your house is still way cooler than the surface of the sun, so don't complain!), and some spells have been 'nerfed' (and a couple boosted), and Concentration, though restricted to just a few spells, is no longer readily optimized to be a forgone conclusion (except, maybe, for bladesingers), and a few classic broken combos are even shut down by the 5e version of concentration locking them out from eachother. Sure, there's all kinds of details that are different. But, unless there's a few overwhelmingly broken spells crowding out all others, the versatility of prepped casters is still a very meaningful advantage over that of known-spell casters, and, with both casting spontaneously, the gap between the two is arguably larger than ever. And, inevitably, the versatility of both sorts of full casters is far beyond that of classes that are customizeable only at chargen & level-up (and only at some levels!). It might drive your domain choice if that was something you really wanted. :shrug: Since spells are cast spontaneously and scale with slots you don't need more than one scaling spell of a given sort to be able to go all-in on whatever that is... ...so clerics get scaling healing at 1st, but scaling AoE damage at 5th, while wizards get the AoE earlier and never heal, it's merely differentiating those classes, healing & buffing and AoE damage are both potent contributions to the combat pillar, nor are they the only ways Tier 1 classes can contribute optimally in combat... Thousands of spells beyond what you can learn or prep is not that big a deal, it's just more system mastery investment required to sift through them and pick out the optimal spells & combos. Tier 1 vs 2 was valid whether you were playing Core only or anything-goes - there's plenty of variety even in core spell lists to deal with all three pillars in every edition (except 4e on a technicality, I suppose I should note: notionally, Rituals were not spells, 'spells' being narrowly defined as arcane powers, not an important distinction buy anytime you say 'every' or 'all' in one of these discussions....). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Poll for PC's with 4 or more levels in a class.
Top