Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
POLL: Greatest "Golden Era" Module for D&D.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tyler Do'Urden" data-source="post: 7927033" data-attributes="member: 4601"><p>My votes. Keep in mind that I started playing in 1991, but never played through most of these and didn't read them (in PDF, generally) until the 2000s. So my vote tends to be more "do these still hold up" than nostalgia.</p><p></p><p>B4 The Lost City: I remember reading through the B-series modules and finding that this was the only one that really tripped my trigger, other than Night's Dark Terror (which felt like a proto-Ravenloft Setting module - a good thing, not a bad thing!) The extended, inverted dungeon... followed by the strange underground city... yes, now things were getting interesting!</p><p></p><p>L1 The Secret of Bone Hill: B2 bored me a little - it was quite clearly an introductory module, and it wasn't MY introductory module (those were Bargle's Dungeon from the Red Box, and Zanzer Tem's Dungeon from the Black Box). But L1... this was where it was at. A sandbox. A huge rumor table, a fully fleshed-out town, a mysterious keep with an interesting mix of challenges, side quests against monster tribes, wandering mercenaries, a temple devoted to gambling, even a burnt-out old guard house full of giant rats... this was much more interesting and less linear than B2! And while T1 might be superior overall, T1 always (coming in when I did) just seemed like the first part of Temple of Elemental Evil... not something that stood on it's own (even though it does and did for quite some time).</p><p></p><p>S2 White Plume Mountain: The original monty haul funhouse dungeon. What more is there to be said? It's like S1, only your friends will have a good time and won't punch you in the face after the whole party decides to climb into the demon's mouth at the end of the opening hallway. (One can see the difference between S1 - S1 is greater in it's reputation and what it's inspired - much better adventures like The Mud Sorcerer's Tomb, Return to the Tomb of Horrors and Tomb of Annihilation - whereas S2 is so perennially good that it's been updated for every edition with relatively few changes.)</p><p></p><p>T1 Village of Hommlett: Despite what I said above - it's still probably the best model of an introductory sandbox adventure. Unlike today's epic railroads and "adventure paths", you get the impression that, barring the much-belated T2-T4, you can go anywhere from here!</p><p></p><p>X2 Castle Amber: Not a tomb. Not a dungeon. Not a wilderness. A mansion full of mad/crazy/zany wizards. This is another one that can still throw players for a loop decades later. I've been toying with trying to launch a side career as a game designer/module writer - and if I do, my first module will likely be a homage to this one.</p></blockquote><p></p>
[QUOTE="Tyler Do'Urden, post: 7927033, member: 4601"] My votes. Keep in mind that I started playing in 1991, but never played through most of these and didn't read them (in PDF, generally) until the 2000s. So my vote tends to be more "do these still hold up" than nostalgia. B4 The Lost City: I remember reading through the B-series modules and finding that this was the only one that really tripped my trigger, other than Night's Dark Terror (which felt like a proto-Ravenloft Setting module - a good thing, not a bad thing!) The extended, inverted dungeon... followed by the strange underground city... yes, now things were getting interesting! L1 The Secret of Bone Hill: B2 bored me a little - it was quite clearly an introductory module, and it wasn't MY introductory module (those were Bargle's Dungeon from the Red Box, and Zanzer Tem's Dungeon from the Black Box). But L1... this was where it was at. A sandbox. A huge rumor table, a fully fleshed-out town, a mysterious keep with an interesting mix of challenges, side quests against monster tribes, wandering mercenaries, a temple devoted to gambling, even a burnt-out old guard house full of giant rats... this was much more interesting and less linear than B2! And while T1 might be superior overall, T1 always (coming in when I did) just seemed like the first part of Temple of Elemental Evil... not something that stood on it's own (even though it does and did for quite some time). S2 White Plume Mountain: The original monty haul funhouse dungeon. What more is there to be said? It's like S1, only your friends will have a good time and won't punch you in the face after the whole party decides to climb into the demon's mouth at the end of the opening hallway. (One can see the difference between S1 - S1 is greater in it's reputation and what it's inspired - much better adventures like The Mud Sorcerer's Tomb, Return to the Tomb of Horrors and Tomb of Annihilation - whereas S2 is so perennially good that it's been updated for every edition with relatively few changes.) T1 Village of Hommlett: Despite what I said above - it's still probably the best model of an introductory sandbox adventure. Unlike today's epic railroads and "adventure paths", you get the impression that, barring the much-belated T2-T4, you can go anywhere from here! X2 Castle Amber: Not a tomb. Not a dungeon. Not a wilderness. A mansion full of mad/crazy/zany wizards. This is another one that can still throw players for a loop decades later. I've been toying with trying to launch a side career as a game designer/module writer - and if I do, my first module will likely be a homage to this one. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
POLL: Greatest "Golden Era" Module for D&D.
Top