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Poll: Historical Kit & realistic rules
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<blockquote data-quote="Arrgh! Mark!" data-source="post: 1674330" data-attributes="member: 14559"><p><strong>Misreply</strong></p><p></p><p>Being a fencer, I must say that I would be beyond happy to see such a system come into use. </p><p></p><p>But. And here's the big but. I don't think it's possible with d20; simply the way the class system works and the regular fighting system works is too abstracted for a realistic fighting sequence. The base attack system? One simply knows where his weapon is when you train with it and what it can do.</p><p></p><p>When I began training, my first weapon was a Rapier; fair enough. I was clumsy and couldn't hit a thing. Now I'm accurate (to a degree, at any rate), and fairly good - good example of +1 going to +3 and maybe Weapon Focus. Then I learned your typical arming sword; the footwork being the same but the arm movements being different, I was again not exactly a rank beginner but certainly not worthy of a +3. Thats just a poor example.</p><p></p><p>Whats my Armor Class? What the hell is that? It's all an abstraction. You would need to rework the basic class-system and combat system completely. Fighter class knowing how to use every weapon? But at level 1 you'd miss a small barrel 1/2 the time? right.</p><p></p><p></p><p>But less on the rule side, I must ask: How would you resolve such issues (as previously mentioned) between cultures that never met? George Silver, or Marozzo against Musashi? </p><p></p><p>In the end you must say the winner would be the most skilled, of course - but how would the relative effectiveness of the equipment be tested? We know a katana is a nice little weapon for cleaving through flesh - but when it's main techniques revolved around first-strikes and so on, how do you deal with your advanced half-sword technique? against a whompin 16th century greatsword? There's no real-life examples to draw from. Western against Western, sure - Eastern against Eastern. But how to mix them?</p><p></p><p>Just a few questions.</p></blockquote><p></p>
[QUOTE="Arrgh! Mark!, post: 1674330, member: 14559"] [b]Misreply[/b] Being a fencer, I must say that I would be beyond happy to see such a system come into use. But. And here's the big but. I don't think it's possible with d20; simply the way the class system works and the regular fighting system works is too abstracted for a realistic fighting sequence. The base attack system? One simply knows where his weapon is when you train with it and what it can do. When I began training, my first weapon was a Rapier; fair enough. I was clumsy and couldn't hit a thing. Now I'm accurate (to a degree, at any rate), and fairly good - good example of +1 going to +3 and maybe Weapon Focus. Then I learned your typical arming sword; the footwork being the same but the arm movements being different, I was again not exactly a rank beginner but certainly not worthy of a +3. Thats just a poor example. Whats my Armor Class? What the hell is that? It's all an abstraction. You would need to rework the basic class-system and combat system completely. Fighter class knowing how to use every weapon? But at level 1 you'd miss a small barrel 1/2 the time? right. But less on the rule side, I must ask: How would you resolve such issues (as previously mentioned) between cultures that never met? George Silver, or Marozzo against Musashi? In the end you must say the winner would be the most skilled, of course - but how would the relative effectiveness of the equipment be tested? We know a katana is a nice little weapon for cleaving through flesh - but when it's main techniques revolved around first-strikes and so on, how do you deal with your advanced half-sword technique? against a whompin 16th century greatsword? There's no real-life examples to draw from. Western against Western, sure - Eastern against Eastern. But how to mix them? Just a few questions. [/QUOTE]
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