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General Tabletop Discussion
*TTRPGs General
Poll: Historical Kit & realistic rules
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<blockquote data-quote="Drifter Bob" data-source="post: 1678285" data-attributes="member: 17723"><p>Sounds like an interesting project, I'd like to check it out</p><p></p><p></p><p></p><p>Well, to each his own. We've been testing this for two years and I've had other people test it in their own groups. I have found it very fast and efficient, I don't know how many pepole you are expecting to fight, hundreds at a time? This is a kind of a gritty system so maybe that is not happeneing as much. In my campaign, our party has 6 members, and would fairly regularly get in combat with as many as 20 or so enemies. I didn't have any problems running this - to the contrary. Our other test groups had the same reaction.</p><p></p><p>That said, I'm not certain more realistic rules will be everyones cup of tea, or that 100% of D&D players will even like this project, but I think some people will like it a lot <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Regarding Conan RPG, I thought there were some problems with the combat system. I read a review which said that they had a situation where none of the "bad guys", who were wielding weilding axes and short swords, could even damage a warhorse due to it's damage resistance .... that doesn't seem to cool to me!</p><p></p><p>DB</p></blockquote><p></p>
[QUOTE="Drifter Bob, post: 1678285, member: 17723"] Sounds like an interesting project, I'd like to check it out Well, to each his own. We've been testing this for two years and I've had other people test it in their own groups. I have found it very fast and efficient, I don't know how many pepole you are expecting to fight, hundreds at a time? This is a kind of a gritty system so maybe that is not happeneing as much. In my campaign, our party has 6 members, and would fairly regularly get in combat with as many as 20 or so enemies. I didn't have any problems running this - to the contrary. Our other test groups had the same reaction. That said, I'm not certain more realistic rules will be everyones cup of tea, or that 100% of D&D players will even like this project, but I think some people will like it a lot ;) Regarding Conan RPG, I thought there were some problems with the combat system. I read a review which said that they had a situation where none of the "bad guys", who were wielding weilding axes and short swords, could even damage a warhorse due to it's damage resistance .... that doesn't seem to cool to me! DB [/QUOTE]
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Poll: Historical Kit & realistic rules
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