Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Poll: Historical Kit & realistic rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Drifter Bob" data-source="post: 1678510" data-attributes="member: 17723"><p>They are popular weapons in my campaign, where reach is a factor <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>actually, I understood you perfectly. The balance among weapons which I mentioned is just another example of this same issue. Though as I said, you cannot 100% prevent minmaxing and nerfing, the best solution is to try to find the balance which exists, so that there is no ONE best way, and so that the best strategies in the game actually reflect the most logical RL strategies (so you don't end up with say, "super" spiked chains which nobody feels real comfortable with). Balances did exist in real life which is why there is more than one approach to fighting. That said, some approaches are sub-optimal just like some weapons are. The best "slap fighter" in the world is not going to be any match for a competent Brazillian Jujitsu expert.</p><p></p><p>With regard to the game, all I can say is that we did our best to balance the various techniques and gambits so that there are several effective ways to fight within the system. We will continue to tinker with balance and with preventing nerfing through the beta program. Hopefuly in the long run we will have a system which cannot be so easily 'broken.' My experience has been so far that it has not broken down that way, we do have some minmaxer players in our test groups and the game seems to flow well, and they enjoy it as much as the more roleplaying oriented players do.</p><p></p><p>DB</p></blockquote><p></p>
[QUOTE="Drifter Bob, post: 1678510, member: 17723"] They are popular weapons in my campaign, where reach is a factor ;) actually, I understood you perfectly. The balance among weapons which I mentioned is just another example of this same issue. Though as I said, you cannot 100% prevent minmaxing and nerfing, the best solution is to try to find the balance which exists, so that there is no ONE best way, and so that the best strategies in the game actually reflect the most logical RL strategies (so you don't end up with say, "super" spiked chains which nobody feels real comfortable with). Balances did exist in real life which is why there is more than one approach to fighting. That said, some approaches are sub-optimal just like some weapons are. The best "slap fighter" in the world is not going to be any match for a competent Brazillian Jujitsu expert. With regard to the game, all I can say is that we did our best to balance the various techniques and gambits so that there are several effective ways to fight within the system. We will continue to tinker with balance and with preventing nerfing through the beta program. Hopefuly in the long run we will have a system which cannot be so easily 'broken.' My experience has been so far that it has not broken down that way, we do have some minmaxer players in our test groups and the game seems to flow well, and they enjoy it as much as the more roleplaying oriented players do. DB [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Poll: Historical Kit & realistic rules
Top