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Poll: Historical Kit & realistic rules
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<blockquote data-quote="mythusmage" data-source="post: 1686088" data-attributes="member: 571"><p>First, I'm interested in such a book. A good work on Early, Middle, and Late Bronze Age arms and armor would get my vote. (I'm something of a frustrated Sumerianophile, resources in my area are notable in their lack.)</p><p></p><p>Second, when it comes to combat folks do have a tendency to overlook the importance of how one defends.</p><p></p><p>Lesson number one: Never take a blow square on. That improves the chances of the blow, or the force of the blow getting through your defenses. You want to deflect or redirect the blow. Thus you want to use slanted, curving, or fluted surfaces for your armor, and to slant your shield when taking a blow. Straight forward blocking will work sometimes, but is more likely to result in damaged or even broken equipment.</p><p></p><p>Lesson number two: Everything is prone to catastrophic failure. That suit of Maximillian may be proof overall to most anything except an expertly weilded lucern hammer, but there is always the possibility a single square inch of the breastplate will fail, and thus be penetrated, when hit by the tip of an arrow from a hunting bow.</p><p></p><p>Lesson number three: We're not as weak as we've been told. Football players can hit each other with tons of force. A simple claw or ballpeen hammer in the hands of an ordinary man can dent good quality steel. Or even tear holes if the weilder strikes with the claw. Even a low quality stone spear head weilded by an Aztec peasant can get through high quality Maximilian style plate if the peasant is real lucky. And in the chaos of battle people do tend to get lucky more often then you'd think.</p><p></p><p>Three things to consider when modeling combat in an RPG.</p><p></p><p>Oh, Drifter Bob, expect a PM from me soon.</p><p></p><p>Update: Which didn't go through (grump). So, DB, you can drop me a line at</p><p></p><p><a href="mailto:mythusmage@mythusmage.com">mythusmage@mythusmage.com</a></p><p></p><p>If I can I'd like to assist with this project.</p></blockquote><p></p>
[QUOTE="mythusmage, post: 1686088, member: 571"] First, I'm interested in such a book. A good work on Early, Middle, and Late Bronze Age arms and armor would get my vote. (I'm something of a frustrated Sumerianophile, resources in my area are notable in their lack.) Second, when it comes to combat folks do have a tendency to overlook the importance of how one defends. Lesson number one: Never take a blow square on. That improves the chances of the blow, or the force of the blow getting through your defenses. You want to deflect or redirect the blow. Thus you want to use slanted, curving, or fluted surfaces for your armor, and to slant your shield when taking a blow. Straight forward blocking will work sometimes, but is more likely to result in damaged or even broken equipment. Lesson number two: Everything is prone to catastrophic failure. That suit of Maximillian may be proof overall to most anything except an expertly weilded lucern hammer, but there is always the possibility a single square inch of the breastplate will fail, and thus be penetrated, when hit by the tip of an arrow from a hunting bow. Lesson number three: We're not as weak as we've been told. Football players can hit each other with tons of force. A simple claw or ballpeen hammer in the hands of an ordinary man can dent good quality steel. Or even tear holes if the weilder strikes with the claw. Even a low quality stone spear head weilded by an Aztec peasant can get through high quality Maximilian style plate if the peasant is real lucky. And in the chaos of battle people do tend to get lucky more often then you'd think. Three things to consider when modeling combat in an RPG. Oh, Drifter Bob, expect a PM from me soon. Update: Which didn't go through (grump). So, DB, you can drop me a line at [email]mythusmage@mythusmage.com[/email] If I can I'd like to assist with this project. [/QUOTE]
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