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Poll: How do Illusionists compare, then/now?
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<blockquote data-quote="Beholder Bob" data-source="post: 1585681" data-attributes="member: 12866"><p>The unique spell list of the 1e illusionist was the entire point of the class. It directed the leanings, shaped the threat NPC's represented, made them, in fact, a whole new type of beast. Same thing with a druid and cleric - why the difference? Having different spells available at different levels pushes the PC into a theme - but w/out taking away the ability to play it uniquely for each character. The illusionist with phantasmal force at 1st level encouraged the player to be sneaky, think of good ways to merge illusion into the encounter to get it to work. On the other hand, he lacked the evocation kick, most divination, transmutation, etc spells. You had to be careful to play to your strengths. The Incantrix was a class introduced in dragon magazine (prior to prestige classes ever being conceived) - with a strong abjuration flavor, but not just an abjurer. Not as powerful in direct ‘blast ‘em’ magic, but a good character class that added to the flavor of the classes in general and a campaign’s magic in particular. Other niches of magic were filled by dragon magazine (necromancer, enchanter, etc) - and did the job much better then the bland 2nd/3rd edition specialist. Oh well - not all improvements are for the better. (Did I see Diaglo nodding his head in the background?)</p><p></p><p><span style="color: Red">B<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />B</span></p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 1585681, member: 12866"] The unique spell list of the 1e illusionist was the entire point of the class. It directed the leanings, shaped the threat NPC's represented, made them, in fact, a whole new type of beast. Same thing with a druid and cleric - why the difference? Having different spells available at different levels pushes the PC into a theme - but w/out taking away the ability to play it uniquely for each character. The illusionist with phantasmal force at 1st level encouraged the player to be sneaky, think of good ways to merge illusion into the encounter to get it to work. On the other hand, he lacked the evocation kick, most divination, transmutation, etc spells. You had to be careful to play to your strengths. The Incantrix was a class introduced in dragon magazine (prior to prestige classes ever being conceived) - with a strong abjuration flavor, but not just an abjurer. Not as powerful in direct ‘blast ‘em’ magic, but a good character class that added to the flavor of the classes in general and a campaign’s magic in particular. Other niches of magic were filled by dragon magazine (necromancer, enchanter, etc) - and did the job much better then the bland 2nd/3rd edition specialist. Oh well - not all improvements are for the better. (Did I see Diaglo nodding his head in the background?) [COLOR=Red]B:]B[/COLOR] [/QUOTE]
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Poll: How do Illusionists compare, then/now?
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