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[Poll] How do you prefer psionics to work?
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<blockquote data-quote="Fanaelialae" data-source="post: 8242129" data-attributes="member: 53980"><p>There are various ways, but for D&D I think the best way is to simply define how psionics is different than magic.</p><p></p><p>For example, maybe psionics is generally weaker but offers more nuanced control, since the energy for it is internal rather than external. Kind of like how a bazooka and a sniper rifle can both kill someone, but they're very different in application. So maybe magical telekinesis offers a higher weight limit, whereas psionic telekinesis offers very fine "motor control" (being able to telekinetically manipulate the tumblers inside a lock). A psychic "fireball" (pyrokinesis) might be weaker or smaller but could allow you very fine control over what it targeted.</p><p></p><p>Another option would be simply to not have spells than duplicate psychic effects, but that ship has sailed (barring a new edition).</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8242129, member: 53980"] There are various ways, but for D&D I think the best way is to simply define how psionics is different than magic. For example, maybe psionics is generally weaker but offers more nuanced control, since the energy for it is internal rather than external. Kind of like how a bazooka and a sniper rifle can both kill someone, but they're very different in application. So maybe magical telekinesis offers a higher weight limit, whereas psionic telekinesis offers very fine "motor control" (being able to telekinetically manipulate the tumblers inside a lock). A psychic "fireball" (pyrokinesis) might be weaker or smaller but could allow you very fine control over what it targeted. Another option would be simply to not have spells than duplicate psychic effects, but that ship has sailed (barring a new edition). [/QUOTE]
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[Poll] How do you prefer psionics to work?
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