Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
[Poll] How do you prefer psionics to work?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jmartkdr2" data-source="post: 8242141" data-attributes="member: 7017304"><p>The biggest thing, I think, is to change the core mechanics. For one thing, that means they <em>cannot</em> use spell slots, because that's how spellcasting works.</p><p></p><p>Beyond that: psionics is usually portrayed in fiction as a matter of concentrating - you focus, and the thing happens. Anything you do beyond concentration (hand gestures, furrowed brows) is just an aid to doing so (ie it's easier to focus on a point in space if you look at it and/or point at it) but these would never be required.</p><p></p><p>It's also usually portrayed as draining or even damaging to the brain: within the context of 5e rules exhaustion is the closest existing mechanic for that, although power points or something all new could work instead. I do like the idea of being able to hurt yourself by trying too hard, though.</p><p></p><p>I first voted for specialization, but I wouldn't want all characters locked in to one specialization with no way to expand beyond: ie if I choose to specialize in telekinesis, I should still be able to learn telepathy. I'm just not as good at it. Also I'm apparently one of about three people who liked to concept of different key abilities for different disciplines in the 3.0e Psionics Handbook, but in the simpler context of 5e I think it could work.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8242141, member: 7017304"] The biggest thing, I think, is to change the core mechanics. For one thing, that means they [I]cannot[/I] use spell slots, because that's how spellcasting works. Beyond that: psionics is usually portrayed in fiction as a matter of concentrating - you focus, and the thing happens. Anything you do beyond concentration (hand gestures, furrowed brows) is just an aid to doing so (ie it's easier to focus on a point in space if you look at it and/or point at it) but these would never be required. It's also usually portrayed as draining or even damaging to the brain: within the context of 5e rules exhaustion is the closest existing mechanic for that, although power points or something all new could work instead. I do like the idea of being able to hurt yourself by trying too hard, though. I first voted for specialization, but I wouldn't want all characters locked in to one specialization with no way to expand beyond: ie if I choose to specialize in telekinesis, I should still be able to learn telepathy. I'm just not as good at it. Also I'm apparently one of about three people who liked to concept of different key abilities for different disciplines in the 3.0e Psionics Handbook, but in the simpler context of 5e I think it could work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Poll] How do you prefer psionics to work?
Top