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[Poll] How do you prefer psionics to work?
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<blockquote data-quote="Sacrosanct" data-source="post: 8242903" data-attributes="member: 15700"><p>So here's what I've got so far:</p><p></p><p>There are six discipline types that the PC can choose to specialize in. At level 1, you choose one of the following:</p><table style='width: 100%'><tr><td><strong>Discipline</strong></td></tr><tr><td>Clairsentience</td></tr><tr><td>Psychokinesis</td></tr><tr><td>Psychometabolism</td></tr><tr><td>Psychoportation</td></tr><tr><td>Telepathy</td></tr><tr><td>Psychic Alteration</td></tr></table><p></p><p>Each discipline has passive abilities that you gain at certain levels:</p><table style='width: 100%'><tr><td>Discipline</td><td>Passive level 1</td><td>Passive level 4</td><td>Passive level 8</td><td>Passive level 12</td></tr><tr><td>Clairsentience</td><td>anticipate attack (+1 AC)</td><td>know direction</td><td>identify</td><td>+2 ST bonus</td></tr><tr><td>Psychokinesis</td><td>1lb 10ft 1 round</td><td>2 objects</td><td>10lb</td><td>5 objects</td></tr><tr><td>Psychometabolism</td><td>+2 ST poison/venom/disease</td><td>immune to crits</td><td>choose one ancestry trait</td><td>regenerate 1 hp per turn</td></tr><tr><td>Psychoportation</td><td>+5 movement rate</td><td>ignore difficult terrain</td><td>+5 movement rate</td><td>+4 ST vs reflex (blink)</td></tr><tr><td>Telepathy</td><td>Sense feelings</td><td>Bond (1 creature)</td><td>detect alignment</td><td>detect lie/truth</td></tr><tr><td>Psychic Alteration</td><td>minor illusion</td><td>animate 1 lb, concentration</td><td>change material 1 cu ft concentration</td><td>alter shape 1 cu ft</td></tr></table><p></p><p>Each discipline has several powers, each of which can be powered based on how many willpower points you devote to that power. For example, <em>clairsentience </em>has a probability power where if you use 1 point, you can shift the die result by 1. if you spent 2 points, you can reroll 1s. And at 4 pts, you get to reroll the die, etc. There are powers that increase the amount by points invested (like healing), or the duration of the effect (going from 1 round per level to 1 turn per level), or completely different effects (levitating to flight). But they all are powered by this point investment mechanic.</p><p></p><p>The maximum number of points you can use depends on level. <em><strong>However</strong></em>, you can overcharge an ability. I.e., if you're level 6 and have a maximum point contribution of 3 points per power, you can add 1 more point above your threshold and put 4 points towards a power, but doing so results in a penalty (a level of exhaustion for example).</p><p></p><p>As you gain in levels, you gain access to additional disciplines and powers, as well as increasing your willpower point pool. So a 10th level PC might have access to three of the six disciplines, and 10 total powers from those three disciplines. </p><p></p><p>so far I have these powers:</p><table style='width: 100%'><tr><td><strong>Discipline</strong></td><td><strong>Name</strong></td></tr><tr><td>Clairsentience</td><td>Probability</td></tr><tr><td>Clairsentience</td><td>Sight</td></tr><tr><td>Clairsentience</td><td>Combat premonition</td></tr><tr><td>Psychic Alteration</td><td>Alter Material</td></tr><tr><td>Psychic Alteration</td><td>Shapechange</td></tr><tr><td>Psychic Alteration</td><td>Animate Objects</td></tr><tr><td>Psychokinesis</td><td>Telekinesis</td></tr><tr><td>Psychokinesis</td><td>Push</td></tr><tr><td>Psychokinesis</td><td>Shield</td></tr><tr><td>Psychokinesis</td><td>Forcefield</td></tr><tr><td>Psychometabolism</td><td>Heal</td></tr><tr><td>Psychometabolism</td><td>Purify</td></tr><tr><td>Psychometabolism</td><td>Alter Body</td></tr><tr><td>Psychometabolism</td><td>Infiltration</td></tr><tr><td>Psychometabolism</td><td>Body enhancement</td></tr><tr><td>Psychometabolism</td><td>Grow/shrink</td></tr><tr><td>Psychoportation</td><td>Movement</td></tr><tr><td>Psychoportation</td><td>Shifting</td></tr><tr><td>Psychoportation</td><td>Phase object</td></tr><tr><td>Telepathy</td><td>Meditate</td></tr><tr><td>Telepathy</td><td>Mind link</td></tr><tr><td>Telepathy</td><td>Mind Attack</td></tr><tr><td>Telepathy</td><td>Influence</td></tr><tr><td>Telepathy</td><td>Frighten</td></tr><tr><td>Telepathy</td><td>Illusion</td></tr></table></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8242903, member: 15700"] So here's what I've got so far: There are six discipline types that the PC can choose to specialize in. At level 1, you choose one of the following: [TABLE] [TR] [TD][B]Discipline[/B][/TD] [/TR] [TR] [TD]Clairsentience[/TD] [/TR] [TR] [TD]Psychokinesis[/TD] [/TR] [TR] [TD]Psychometabolism[/TD] [/TR] [TR] [TD]Psychoportation[/TD] [/TR] [TR] [TD]Telepathy[/TD] [/TR] [TR] [TD]Psychic Alteration[/TD] [/TR] [/TABLE] Each discipline has passive abilities that you gain at certain levels: [TABLE] [TR] [TD]Discipline[/TD] [TD]Passive level 1[/TD] [TD]Passive level 4[/TD] [TD]Passive level 8[/TD] [TD]Passive level 12[/TD] [/TR] [TR] [TD]Clairsentience[/TD] [TD]anticipate attack (+1 AC)[/TD] [TD]know direction[/TD] [TD]identify[/TD] [TD]+2 ST bonus[/TD] [/TR] [TR] [TD]Psychokinesis[/TD] [TD]1lb 10ft 1 round[/TD] [TD]2 objects[/TD] [TD]10lb[/TD] [TD]5 objects[/TD] [/TR] [TR] [TD]Psychometabolism[/TD] [TD]+2 ST poison/venom/disease[/TD] [TD]immune to crits[/TD] [TD]choose one ancestry trait[/TD] [TD]regenerate 1 hp per turn[/TD] [/TR] [TR] [TD]Psychoportation[/TD] [TD]+5 movement rate[/TD] [TD]ignore difficult terrain[/TD] [TD]+5 movement rate[/TD] [TD]+4 ST vs reflex (blink)[/TD] [/TR] [TR] [TD]Telepathy[/TD] [TD]Sense feelings[/TD] [TD]Bond (1 creature)[/TD] [TD]detect alignment[/TD] [TD]detect lie/truth[/TD] [/TR] [TR] [TD]Psychic Alteration[/TD] [TD]minor illusion[/TD] [TD]animate 1 lb, concentration[/TD] [TD]change material 1 cu ft concentration[/TD] [TD]alter shape 1 cu ft[/TD] [/TR] [/TABLE] Each discipline has several powers, each of which can be powered based on how many willpower points you devote to that power. For example, [I]clairsentience [/I]has a probability power where if you use 1 point, you can shift the die result by 1. if you spent 2 points, you can reroll 1s. And at 4 pts, you get to reroll the die, etc. There are powers that increase the amount by points invested (like healing), or the duration of the effect (going from 1 round per level to 1 turn per level), or completely different effects (levitating to flight). But they all are powered by this point investment mechanic. The maximum number of points you can use depends on level. [I][B]However[/B][/I], you can overcharge an ability. I.e., if you're level 6 and have a maximum point contribution of 3 points per power, you can add 1 more point above your threshold and put 4 points towards a power, but doing so results in a penalty (a level of exhaustion for example). As you gain in levels, you gain access to additional disciplines and powers, as well as increasing your willpower point pool. So a 10th level PC might have access to three of the six disciplines, and 10 total powers from those three disciplines. so far I have these powers: [TABLE] [TR] [TD][B]Discipline[/B][/TD] [TD][B]Name[/B][/TD] [/TR] [TR] [TD]Clairsentience[/TD] [TD]Probability[/TD] [/TR] [TR] [TD]Clairsentience[/TD] [TD]Sight[/TD] [/TR] [TR] [TD]Clairsentience[/TD] [TD]Combat premonition[/TD] [/TR] [TR] [TD]Psychic Alteration[/TD] [TD]Alter Material[/TD] [/TR] [TR] [TD]Psychic Alteration[/TD] [TD]Shapechange[/TD] [/TR] [TR] [TD]Psychic Alteration[/TD] [TD]Animate Objects[/TD] [/TR] [TR] [TD]Psychokinesis[/TD] [TD]Telekinesis[/TD] [/TR] [TR] [TD]Psychokinesis[/TD] [TD]Push[/TD] [/TR] [TR] [TD]Psychokinesis[/TD] [TD]Shield[/TD] [/TR] [TR] [TD]Psychokinesis[/TD] [TD]Forcefield[/TD] [/TR] [TR] [TD]Psychometabolism[/TD] [TD]Heal[/TD] [/TR] [TR] [TD]Psychometabolism[/TD] [TD]Purify[/TD] [/TR] [TR] [TD]Psychometabolism[/TD] [TD]Alter Body[/TD] [/TR] [TR] [TD]Psychometabolism[/TD] [TD]Infiltration[/TD] [/TR] [TR] [TD]Psychometabolism[/TD] [TD]Body enhancement[/TD] [/TR] [TR] [TD]Psychometabolism[/TD] [TD]Grow/shrink[/TD] [/TR] [TR] [TD]Psychoportation[/TD] [TD]Movement[/TD] [/TR] [TR] [TD]Psychoportation[/TD] [TD]Shifting[/TD] [/TR] [TR] [TD]Psychoportation[/TD] [TD]Phase object[/TD] [/TR] [TR] [TD]Telepathy[/TD] [TD]Meditate[/TD] [/TR] [TR] [TD]Telepathy[/TD] [TD]Mind link[/TD] [/TR] [TR] [TD]Telepathy[/TD] [TD]Mind Attack[/TD] [/TR] [TR] [TD]Telepathy[/TD] [TD]Influence[/TD] [/TR] [TR] [TD]Telepathy[/TD] [TD]Frighten[/TD] [/TR] [TR] [TD]Telepathy[/TD] [TD]Illusion[/TD] [/TR] [/TABLE] [/QUOTE]
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[Poll] How do you prefer psionics to work?
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