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[Poll] How does the possibility of paladins losing their powers improve your game?
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<blockquote data-quote="DM_Matt" data-source="post: 2765172" data-attributes="member: 1213"><p>Well, clearly paladins are super-duper-overpowered and thus need that extra power to be balanced by the fact that they are just high-hp warriors sometimes. Also, as many have argued, every god in dnd is secretly Catholic, as is everyone who plays a Paladin, so they must understand how vital and fulfilling the need to constantly confess and repent your sins is. Not only is it a good way to greatly impinge on the freeodm of your players and characters to have their own religios outlooks, its a great way to impose your moral and political views on them as well, since the DM is the final arbiter of what is good and evil. Finally, its just plain fun to put characters into situations where no matter what they do, their character is screwed. Not dead, thats too easy. Leave that for the Tomb of Horrors. Its far more fun to just make them stink royally and amazingly unfun to play. </p><p></p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Seriously though, it has a place on the margins. A paladin still dictates a GENERAL character type, but if the player is going around having his pally commit evil deeds willy-nilly, there is a far more serious problem with the player's ability to role-play than power-stripping is going to solve.</p></blockquote><p></p>
[QUOTE="DM_Matt, post: 2765172, member: 1213"] Well, clearly paladins are super-duper-overpowered and thus need that extra power to be balanced by the fact that they are just high-hp warriors sometimes. Also, as many have argued, every god in dnd is secretly Catholic, as is everyone who plays a Paladin, so they must understand how vital and fulfilling the need to constantly confess and repent your sins is. Not only is it a good way to greatly impinge on the freeodm of your players and characters to have their own religios outlooks, its a great way to impose your moral and political views on them as well, since the DM is the final arbiter of what is good and evil. Finally, its just plain fun to put characters into situations where no matter what they do, their character is screwed. Not dead, thats too easy. Leave that for the Tomb of Horrors. Its far more fun to just make them stink royally and amazingly unfun to play. :p :p :p Seriously though, it has a place on the margins. A paladin still dictates a GENERAL character type, but if the player is going around having his pally commit evil deeds willy-nilly, there is a far more serious problem with the player's ability to role-play than power-stripping is going to solve. [/QUOTE]
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[Poll] How does the possibility of paladins losing their powers improve your game?
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