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[Poll] How does the possibility of paladins losing their powers improve your game?
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<blockquote data-quote="kigmatzomat" data-source="post: 2771947" data-attributes="member: 9254"><p>This is setting dependant. I generally have two classifications of paladins: those of a god and those of a cause. The ones with a cause have trouble verifying their credentials as a paladin but the ones who follow a god will have the markings of their church, likely belonging to a particular order. </p><p></p><p>Simply claiming to be a member of a religious order, let alone a Knight/Champion/Paladin-title, will bring down that religion's wrath. Think how hard the 14th century Catholic Church would have come down on someone claiming to be a Bishop. Most good religions of the same pantheon would also take poorly to it. Only the most daring or idiotic individuals will impersonate one of those Paladins. </p><p></p><p>Priests can verify bonafides fairly reliably with <em>Augery, Zone of Truth</em> and simply prepping <em>detect</em> spells the next day will help ensure the individual in question is, Lawful Good, if not a paladin. Villages may lack a priest with such abilities but any real city or local noble should have a suitable caster or magic items. </p><p></p><p>Plus a paladin can always use Lay on Hands. Sure, it could be mimiced with a still, silent cure spell but at that point you've got a 5th level caster imposter that could still be unmasked by a detect magic (Hey, that's a pretty high level of magic for curing a paper cut) or a decent Spellcraft roll.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2771947, member: 9254"] This is setting dependant. I generally have two classifications of paladins: those of a god and those of a cause. The ones with a cause have trouble verifying their credentials as a paladin but the ones who follow a god will have the markings of their church, likely belonging to a particular order. Simply claiming to be a member of a religious order, let alone a Knight/Champion/Paladin-title, will bring down that religion's wrath. Think how hard the 14th century Catholic Church would have come down on someone claiming to be a Bishop. Most good religions of the same pantheon would also take poorly to it. Only the most daring or idiotic individuals will impersonate one of those Paladins. Priests can verify bonafides fairly reliably with [i]Augery, Zone of Truth[/i] and simply prepping [i]detect[/i] spells the next day will help ensure the individual in question is, Lawful Good, if not a paladin. Villages may lack a priest with such abilities but any real city or local noble should have a suitable caster or magic items. Plus a paladin can always use Lay on Hands. Sure, it could be mimiced with a still, silent cure spell but at that point you've got a 5th level caster imposter that could still be unmasked by a detect magic (Hey, that's a pretty high level of magic for curing a paper cut) or a decent Spellcraft roll. [/QUOTE]
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[Poll] How does the possibility of paladins losing their powers improve your game?
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