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Poll: How Often Should Saves be Successful?
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<blockquote data-quote="T. Foster" data-source="post: 3572122" data-attributes="member: 16574"><p>It's a reflection of my general ambivalence towards the trend in d20 (and d20-derived games like C&C) that challenges more-or-less keep pace with character abilities, so that a 1st level character facing a balanced challenge likely has about the same chance of success as a 10th level character facing a balanced challenge -- once you cancel out all the bonuses on one side of the equation and the increased DC on the other side, both characters likely have about the same chance of success (probably somewhere around 50%). </p><p></p><p>I prefer the model of pre-3E editions where characters start out weaker relative to the challenges they're facing but then gain power more quickly than the challenges increase in difficulty, so that a low-level character faced with a die-roll (whether an attack or a saving throw) likely only has about 1/3 chance of success (the average of the low level good and bad saves I posted above, or a 1st level character vs. AC 5*) but gradually improves to the point of at high level probably having about 2/3 chance of success (the average of the high level good and bad saves I posted, or a 10th level fighter with a +2 sword against AC 2*). To me this feels like real growth, real accomplishment -- at low level any time a die-roll is called for ou're scared because chances are you're going to fail, whereas at high level there's less risk, you're more likely to succeed, more heroic. I like this much better than adding up a ton of bonuses and modifiers but at the end of the day still needing to roll the same 10+ or 11+ to succeed that I needed when fighting a kobold at 1st level...</p><p></p><p>*in OD&D</p></blockquote><p></p>
[QUOTE="T. Foster, post: 3572122, member: 16574"] It's a reflection of my general ambivalence towards the trend in d20 (and d20-derived games like C&C) that challenges more-or-less keep pace with character abilities, so that a 1st level character facing a balanced challenge likely has about the same chance of success as a 10th level character facing a balanced challenge -- once you cancel out all the bonuses on one side of the equation and the increased DC on the other side, both characters likely have about the same chance of success (probably somewhere around 50%). I prefer the model of pre-3E editions where characters start out weaker relative to the challenges they're facing but then gain power more quickly than the challenges increase in difficulty, so that a low-level character faced with a die-roll (whether an attack or a saving throw) likely only has about 1/3 chance of success (the average of the low level good and bad saves I posted above, or a 1st level character vs. AC 5*) but gradually improves to the point of at high level probably having about 2/3 chance of success (the average of the high level good and bad saves I posted, or a 10th level fighter with a +2 sword against AC 2*). To me this feels like real growth, real accomplishment -- at low level any time a die-roll is called for ou're scared because chances are you're going to fail, whereas at high level there's less risk, you're more likely to succeed, more heroic. I like this much better than adding up a ton of bonuses and modifiers but at the end of the day still needing to roll the same 10+ or 11+ to succeed that I needed when fighting a kobold at 1st level... *in OD&D [/QUOTE]
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