Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Poll: How Often Should Saves be Successful?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kelleris" data-source="post: 3572335" data-attributes="member: 19130"><p>Actually, in my experience this is just how 3e works. At low levels, that base 10 on the DC means that the die roll always matters more than the bonus, so anyone can fail any save. As you gain levels, the relative cheapness of save-boosting items over DC-boosting items, the effects of multiclassing, and the paucity of easy ways to increase save DCs combines with the ability to get different kinds of bonuses than stat, base, and resistance on saves to produce numbers that make the base DC of 10 and the die roll relatively unimportant. It's very rare in high-level games, in my experiences, for someone's "pride and joy" save to fail except on a natural 1. My 13th-level bard-built-as-a-ninja, for instance, has a +26 Reflex save most of the time, and can take that up to +35 as an immediate action if needed. My 17th level Barbarian/Battle Sorcerer has a Fortitude save that varies wildly, but tends to be in the low 30s when in the thick of combat - both of these characters frequently have a save <em>bonus</em> that's higher than the entire <em>DC</em> that they're saving against when some targets their good saves. At low levels, that's impossible to do, and every save is risky. When you're third level, a 4 is a 4, but when you get up there, all that matters is that it isn't a 1. And this is hardly exclusive to my characters, it's the general trend with the PCs of those I've played with as well.</p></blockquote><p></p>
[QUOTE="Kelleris, post: 3572335, member: 19130"] Actually, in my experience this is just how 3e works. At low levels, that base 10 on the DC means that the die roll always matters more than the bonus, so anyone can fail any save. As you gain levels, the relative cheapness of save-boosting items over DC-boosting items, the effects of multiclassing, and the paucity of easy ways to increase save DCs combines with the ability to get different kinds of bonuses than stat, base, and resistance on saves to produce numbers that make the base DC of 10 and the die roll relatively unimportant. It's very rare in high-level games, in my experiences, for someone's "pride and joy" save to fail except on a natural 1. My 13th-level bard-built-as-a-ninja, for instance, has a +26 Reflex save most of the time, and can take that up to +35 as an immediate action if needed. My 17th level Barbarian/Battle Sorcerer has a Fortitude save that varies wildly, but tends to be in the low 30s when in the thick of combat - both of these characters frequently have a save [i]bonus[/i] that's higher than the entire [i]DC[/i] that they're saving against when some targets their good saves. At low levels, that's impossible to do, and every save is risky. When you're third level, a 4 is a 4, but when you get up there, all that matters is that it isn't a 1. And this is hardly exclusive to my characters, it's the general trend with the PCs of those I've played with as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Poll: How Often Should Saves be Successful?
Top