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[Poll] How Satisfied Are You With the Fighter Class?
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<blockquote data-quote="Rod Staffwand" data-source="post: 7192835" data-attributes="member: 6776279"><p>I voted dissatisfied with major tweaks needed, but that's basically my thought on most of the 5e classes so fighters aren't outliers in that regard. Also, about half of my 5e play has been with Basic with the lackluster champion and no feats being the only available options.</p><p></p><p>Major problems are:</p><p>1. Lack of skills/expertise. As a mundane, fighters solve problems outside of combat with the skill system. More skills or even expertise goes a long way to make them more versatile. They shouldn't be competitive with the rogue, but should be able to contribute in a couple of areas. Even a third skill proficiency would help.</p><p>2. Fighting styles. These are bland and lame. I especially detest archery (which makes ranged too attractive, especially in conjunction with feats) and great-weapon fighting (with its damage re-rolls that just eat up resolution time to no good purpose). This is the first class feature a reader gets to and it screams, 'This class is dull, move along!'.</p><p>3. Second Wind. This is a good ability (finally, self-healing for the fighter!), but I abhor short rests (which I've removed from the game). I changed it to 'Fighting Spirit': Gain thp = level whenever initiative is rolled and it works pretty well.</p><p>4. Action Surge. Fantastic ability but based on short rests. Once again I made it once per combat (or 10 minutes out of combat), making it available much more often. This works in the context of Basic (with fighter as the only warrior class), w/o feats or multiclassing. It'd be unbalanced otherwise.</p><p>5. Extra Attack. Becomes 'Extra Action'. You get two actions in a round. This can be two attacks, a dash+attack, an attack+help, etc. Gives a lot more versatility to the fighter in combat and gets players away from the attackattackattack mindset. Again, I haven't tried this in a 5e game with all classes, feats, multiclassing and such but I think it'd probably be unbalanced.</p><p>6. Indomitable. Improved to automatic success. Usage rates remain the same.</p><p></p><p>'Champion' - My Basic version. Given that the basic fighter chassis has been upgraded, this needed less work. However:</p><p>1. Improved Critical. Improves faster: 19+ at 3rd, 18+ at 5th, 17+ at 9th, 16+ at 13th, 15+ at 17th. You can forgo extra damage and perform a special maneuver (trip, knockback, etc.). You also automatically kill/knockout/disable enemies of a certain CR (starting at CR1/4 for 3rd and going to CR3 at 17th) in lieu of rolling damage.</p><p>2. Remarkable Athlete. Stacks with proficiency. You also gain the BM's Know Your Enemy feature.</p><p>3. Survivor. Unchanged.</p><p></p><p>The Battle Master is better, but I hate the short rest recharges. The maneuvers also needed better scaling into epic tier and there should be advancement maneuvers to learn.</p><p></p><p>I've seen Eldtritch Knight once or twice at cons, but I haven't picked apart and cannot comment on its viability. My 5B gish class is basically a paladin with fewer class features and arcane casting.</p></blockquote><p></p>
[QUOTE="Rod Staffwand, post: 7192835, member: 6776279"] I voted dissatisfied with major tweaks needed, but that's basically my thought on most of the 5e classes so fighters aren't outliers in that regard. Also, about half of my 5e play has been with Basic with the lackluster champion and no feats being the only available options. Major problems are: 1. Lack of skills/expertise. As a mundane, fighters solve problems outside of combat with the skill system. More skills or even expertise goes a long way to make them more versatile. They shouldn't be competitive with the rogue, but should be able to contribute in a couple of areas. Even a third skill proficiency would help. 2. Fighting styles. These are bland and lame. I especially detest archery (which makes ranged too attractive, especially in conjunction with feats) and great-weapon fighting (with its damage re-rolls that just eat up resolution time to no good purpose). This is the first class feature a reader gets to and it screams, 'This class is dull, move along!'. 3. Second Wind. This is a good ability (finally, self-healing for the fighter!), but I abhor short rests (which I've removed from the game). I changed it to 'Fighting Spirit': Gain thp = level whenever initiative is rolled and it works pretty well. 4. Action Surge. Fantastic ability but based on short rests. Once again I made it once per combat (or 10 minutes out of combat), making it available much more often. This works in the context of Basic (with fighter as the only warrior class), w/o feats or multiclassing. It'd be unbalanced otherwise. 5. Extra Attack. Becomes 'Extra Action'. You get two actions in a round. This can be two attacks, a dash+attack, an attack+help, etc. Gives a lot more versatility to the fighter in combat and gets players away from the attackattackattack mindset. Again, I haven't tried this in a 5e game with all classes, feats, multiclassing and such but I think it'd probably be unbalanced. 6. Indomitable. Improved to automatic success. Usage rates remain the same. 'Champion' - My Basic version. Given that the basic fighter chassis has been upgraded, this needed less work. However: 1. Improved Critical. Improves faster: 19+ at 3rd, 18+ at 5th, 17+ at 9th, 16+ at 13th, 15+ at 17th. You can forgo extra damage and perform a special maneuver (trip, knockback, etc.). You also automatically kill/knockout/disable enemies of a certain CR (starting at CR1/4 for 3rd and going to CR3 at 17th) in lieu of rolling damage. 2. Remarkable Athlete. Stacks with proficiency. You also gain the BM's Know Your Enemy feature. 3. Survivor. Unchanged. The Battle Master is better, but I hate the short rest recharges. The maneuvers also needed better scaling into epic tier and there should be advancement maneuvers to learn. I've seen Eldtritch Knight once or twice at cons, but I haven't picked apart and cannot comment on its viability. My 5B gish class is basically a paladin with fewer class features and arcane casting. [/QUOTE]
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[Poll] How Satisfied Are You With the Fighter Class?
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