Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[Poll] How Satisfied Are You With the Fighter Class?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Croesus" data-source="post: 7192990" data-attributes="member: 35019"><p>The problem I have with feats is that too often players choose feats that make them even better at what they do (usually combat), rather than adding extra abilities (especially non-combat). We have two GM's. I don't allow feats, but the other GM does. The type of feat selection I mentioned above has been the pattern in his games. Even checking the boards here, I've lost count of the number of posts where it's assumed a character took Great Weapon Master, Polearm Master, Sharpshooter, and Crossbow Expert. Except for fighters, most characters don't get a lot of feats, so it's natural for players to choose feats with the most "oomph", but that (to me) just makes things more "samey".</p><p></p><p>What I'd like to see (and may come up with for my own table) are feats that are less combat-focused and more concept-focused. If I do it right, they should still be useful, but more in the way of expanding a character's options as opposed to just reinforcing what the character already does. I'd especially like to see feats that allow one to partially take on another class's role without requiring multiclassing, such as my Outdoorsman feat above.</p></blockquote><p></p>
[QUOTE="Croesus, post: 7192990, member: 35019"] The problem I have with feats is that too often players choose feats that make them even better at what they do (usually combat), rather than adding extra abilities (especially non-combat). We have two GM's. I don't allow feats, but the other GM does. The type of feat selection I mentioned above has been the pattern in his games. Even checking the boards here, I've lost count of the number of posts where it's assumed a character took Great Weapon Master, Polearm Master, Sharpshooter, and Crossbow Expert. Except for fighters, most characters don't get a lot of feats, so it's natural for players to choose feats with the most "oomph", but that (to me) just makes things more "samey". What I'd like to see (and may come up with for my own table) are feats that are less combat-focused and more concept-focused. If I do it right, they should still be useful, but more in the way of expanding a character's options as opposed to just reinforcing what the character already does. I'd especially like to see feats that allow one to partially take on another class's role without requiring multiclassing, such as my Outdoorsman feat above. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Poll] How Satisfied Are You With the Fighter Class?
Top