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[Poll] How Satisfied Are You With the Fighter Class?
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<blockquote data-quote="SmokingSkull" data-source="post: 7193249" data-attributes="member: 6791384"><p>I voted mostly satisfied with a few tweaks, I've been playing Fighters since 3rd so I don't have nearly the tenure of some people on these boards. That being said for me the Fighter does what it's supposed to, however in high level play as I've experienced it's pretty clear to see just what I <em>can</em> and <em>cannot</em> do as a Fighter. Although for me the solution is simple: make more interesting subclasses to really flesh out possible concepts. By interesting I mean make the subclass not only mechanically satisfying but narratively engaging. For example, in a new group I joined I just hit level 3 and took Monster Hunter as my subclass.</p><p></p><p>To be honest the Monster Hunter solved a lot of my irks as a Fighter player: I never liked the BM in how maneuvers were resolved, however while the MH has Superiority Die at the same time they are used to add to rolls, not force saving throws. At the same time it also comes with two extra skills chosen from a select list, Detect Magic as a ritual with a 1/long rest use of Protection from Evil and Good, and to top it off grants me a language from a choice of Abyssal, Infernal and Celestial. I have seven skills at my disposal (I'm playing a race that comes auto proficient in a skill), three languages, two tools from BG and I have what I need to be better in combat and my SD can be used in a noncombat situation depending on if said skills were relevant. The caveat being of course not everyone allows and or uses UA, however that is my situation and I'm looking forward to playing my MH.</p><p></p><p>My point is if there were more subclasses like Monster Hunter which is potent mechanically but comes with useful out of combat options that helped to flesh out the near infinite possibilities of a Fighter I'd think it'd be a step in the right direction, personal opinion of course.</p></blockquote><p></p>
[QUOTE="SmokingSkull, post: 7193249, member: 6791384"] I voted mostly satisfied with a few tweaks, I've been playing Fighters since 3rd so I don't have nearly the tenure of some people on these boards. That being said for me the Fighter does what it's supposed to, however in high level play as I've experienced it's pretty clear to see just what I [I]can[/I] and [I]cannot[/I] do as a Fighter. Although for me the solution is simple: make more interesting subclasses to really flesh out possible concepts. By interesting I mean make the subclass not only mechanically satisfying but narratively engaging. For example, in a new group I joined I just hit level 3 and took Monster Hunter as my subclass. To be honest the Monster Hunter solved a lot of my irks as a Fighter player: I never liked the BM in how maneuvers were resolved, however while the MH has Superiority Die at the same time they are used to add to rolls, not force saving throws. At the same time it also comes with two extra skills chosen from a select list, Detect Magic as a ritual with a 1/long rest use of Protection from Evil and Good, and to top it off grants me a language from a choice of Abyssal, Infernal and Celestial. I have seven skills at my disposal (I'm playing a race that comes auto proficient in a skill), three languages, two tools from BG and I have what I need to be better in combat and my SD can be used in a noncombat situation depending on if said skills were relevant. The caveat being of course not everyone allows and or uses UA, however that is my situation and I'm looking forward to playing my MH. My point is if there were more subclasses like Monster Hunter which is potent mechanically but comes with useful out of combat options that helped to flesh out the near infinite possibilities of a Fighter I'd think it'd be a step in the right direction, personal opinion of course. [/QUOTE]
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[Poll] How Satisfied Are You With the Fighter Class?
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