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Poll: Irontooth Total Player Kill
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<blockquote data-quote="Festivus" data-source="post: 4361658" data-attributes="member: 34532"><p>Kobold Hall (aka Scalegloom Hall) and Escape from Sembia are really combat demos, though the latter did have a skill challenge in it, but I wouldn't consider KotSF in the same league as those other two adventures. I would expect there will be more roleplay from these sorts of modules when Living Forgotten Realms begins, but within the confines of that campaign (If you have ever played Living Greyhawk you will understand what that means).</p><p> </p><p>KotSF has enough legs to be a start of a campaign, complete with a town and NPC inhabitants, it isn't railroady at all, and I thought fairly well laid out and thus far a very fun adventure for both players and DMs. I would expect the rest of the modules, H2 onward, to be similar in terms of layout and style.</p><p> </p><p>I don't think you can really lump them all together fairly, unless your expectation is such that you wanted something more from an adventure that isn't being presented to you in either type of adventure listed above.</p><p> </p><p>I am looking forward to Irontooth. Party of 5 players who chose to explore the dragon burial grounds before they headed off to see where these pesky kobolds were coming from. Perhaps this weekend they will head off that way... I can't really say... they might elect to go striaght up to the keep.</p></blockquote><p></p>
[QUOTE="Festivus, post: 4361658, member: 34532"] Kobold Hall (aka Scalegloom Hall) and Escape from Sembia are really combat demos, though the latter did have a skill challenge in it, but I wouldn't consider KotSF in the same league as those other two adventures. I would expect there will be more roleplay from these sorts of modules when Living Forgotten Realms begins, but within the confines of that campaign (If you have ever played Living Greyhawk you will understand what that means). KotSF has enough legs to be a start of a campaign, complete with a town and NPC inhabitants, it isn't railroady at all, and I thought fairly well laid out and thus far a very fun adventure for both players and DMs. I would expect the rest of the modules, H2 onward, to be similar in terms of layout and style. I don't think you can really lump them all together fairly, unless your expectation is such that you wanted something more from an adventure that isn't being presented to you in either type of adventure listed above. I am looking forward to Irontooth. Party of 5 players who chose to explore the dragon burial grounds before they headed off to see where these pesky kobolds were coming from. Perhaps this weekend they will head off that way... I can't really say... they might elect to go striaght up to the keep. [/QUOTE]
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