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Poll: Minotaur or Large Goatfolk? (Please read before voting)
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<blockquote data-quote="afluty" data-source="post: 5578193" data-attributes="member: 6677199"><p>Ok, so I'm looking at some character options and have come across pretty hard choice. What I have seen is that the Minotaur (mm1 pg188) and Goatfolk (raised to enough HD to increase size to large, mm3 pg63) are near identical as far as monsters go, and would like to see which one others would choose.</p><p>They both get darkvision 60ft, proficiency with simple weapons and greataxe (coincidence?), large size, 30ft movement, a natural attack of d8 (after size increase for goatfolk), favored class barbarian, an ECL of 8, and are both monstrous humanoids.</p><p></p><p>The main difference between them is the HD/LA:</p><p>Goatfolk get 7HD and 1LA</p><p>Minotaur is 6HD and 2LA</p><p>This gives the Goatfolk another hp roll, base attack, skills, saves, and another level toward feats, but the additional LA gives the Minotaur special goodies (as I will get to later).</p><p></p><p>Next is Stats:</p><p>Goatfolk: +4 str, +2 con, -2 int, and -2 wis. However, after the <a href="http://www.d20srd.org/srd/improvingMonsters.htm" target="_blank">size adjustment</a> it becomes: +12 str, -2 dex, +6 con, -2 int, and -2 wis.</p><p>Minotaur: +8 str, +4 con, -4 int, -2 cha.</p><p>This means the Goatfolk gets another +2 to atks and +x dmg (in addition to the additional base attack to atk) if using melee weapons (of course). And another hp per HD. He is smarter (an additional skill point). But is also less dexterous (potentially less AC if not in big armor).</p><p></p><p>Natural armor:</p><p>Goatfolk gets +2, and another +2 for the size adjustment.</p><p>Minotaur gets +5.</p><p>The minotaur now has a +2 to AC over the goatfolk for better dex and nat armor.</p><p></p><p>Class Skills:</p><p>Goatfolk: Intimidate (+4 racial), Listen, Spot, and Survival.</p><p>Minotaur: Intimidate, Jump, Listen (+4), Search (+4), Spot (+4).</p><p>You can see the racial benefits, but again, the Goatfolk gets an additional skill point every level for better int, and another HD of skill points.</p><p></p><p>Goodies:</p><p>Goatfolk: Pack fervor:+2 to atk and dmg and +4 to saves vs fear if within 30ft of another goatfolk (there is one in the party already). This is in addition to the +3 to atk for str and BA (a +5 over the minotaur overall to atk, and 2+x to dmg)</p><p>Minotaur: Powerful Charge (4d6+1.5str), natural cunning (never flat-footed, can track), and <a href="http://www.dandwiki.com/wiki/SRD:Scent" target="_blank">scent</a> (I love this ability).</p><p></p><p>Languages are slightly different, but irrelevant.</p><p></p><p>Which would you choose? I'm leaning toward Goatfolk really, just for the combat uses. Also, I intend to make the character a half-dragon, so that means the Goatfolk would have 38 str if I could muster an 18 out of the dice! Pretty good for ECL 11.</p></blockquote><p></p>
[QUOTE="afluty, post: 5578193, member: 6677199"] Ok, so I'm looking at some character options and have come across pretty hard choice. What I have seen is that the Minotaur (mm1 pg188) and Goatfolk (raised to enough HD to increase size to large, mm3 pg63) are near identical as far as monsters go, and would like to see which one others would choose. They both get darkvision 60ft, proficiency with simple weapons and greataxe (coincidence?), large size, 30ft movement, a natural attack of d8 (after size increase for goatfolk), favored class barbarian, an ECL of 8, and are both monstrous humanoids. The main difference between them is the HD/LA: Goatfolk get 7HD and 1LA Minotaur is 6HD and 2LA This gives the Goatfolk another hp roll, base attack, skills, saves, and another level toward feats, but the additional LA gives the Minotaur special goodies (as I will get to later). Next is Stats: Goatfolk: +4 str, +2 con, -2 int, and -2 wis. However, after the [URL="http://www.d20srd.org/srd/improvingMonsters.htm"]size adjustment[/URL] it becomes: +12 str, -2 dex, +6 con, -2 int, and -2 wis. Minotaur: +8 str, +4 con, -4 int, -2 cha. This means the Goatfolk gets another +2 to atks and +x dmg (in addition to the additional base attack to atk) if using melee weapons (of course). And another hp per HD. He is smarter (an additional skill point). But is also less dexterous (potentially less AC if not in big armor). Natural armor: Goatfolk gets +2, and another +2 for the size adjustment. Minotaur gets +5. The minotaur now has a +2 to AC over the goatfolk for better dex and nat armor. Class Skills: Goatfolk: Intimidate (+4 racial), Listen, Spot, and Survival. Minotaur: Intimidate, Jump, Listen (+4), Search (+4), Spot (+4). You can see the racial benefits, but again, the Goatfolk gets an additional skill point every level for better int, and another HD of skill points. Goodies: Goatfolk: Pack fervor:+2 to atk and dmg and +4 to saves vs fear if within 30ft of another goatfolk (there is one in the party already). This is in addition to the +3 to atk for str and BA (a +5 over the minotaur overall to atk, and 2+x to dmg) Minotaur: Powerful Charge (4d6+1.5str), natural cunning (never flat-footed, can track), and [URL="http://www.dandwiki.com/wiki/SRD:Scent"]scent[/URL] (I love this ability). Languages are slightly different, but irrelevant. Which would you choose? I'm leaning toward Goatfolk really, just for the combat uses. Also, I intend to make the character a half-dragon, so that means the Goatfolk would have 38 str if I could muster an 18 out of the dice! Pretty good for ECL 11. [/QUOTE]
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Poll: Minotaur or Large Goatfolk? (Please read before voting)
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