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[poll] Monk Satisfaction Survey
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<blockquote data-quote="Xetheral" data-source="post: 7195034" data-attributes="member: 6802765"><p>This is the first one I've voted dissatisfied on, and even now I'm conflicted. On the one hand, on paper the class is exciting: it's full of special abilities that when exploring possible characters always make me want to squeeze in more monk levels. On the other hand, no one has ever decided to take any monk levels at my table, nor have I played in a game where anyone chose to. Also, when it comes time to switch from exploring character builds to finalizing concepts for NPCs and PCs, the monk levels always seem to be the ones that end up in the chopping block.</p><p></p><p>Part of this could be coincidence: the monk abilities thematically and mechanically model a narrower range of concepts than most classes, so perhaps I simply need a larger sample size before I start seeing characters with monk levels making the cut. Another possibility is that many of the Monk's main abilities don't synergize terribly well with the abilities of other classes (e.g. Martial Arts). The few that do aren't necessarily worth the number of levels required to reach them. For example, I'd love to have Stunning Strike on almost any melee character, but it's almost never worth five levels to get it, particularly on any character that already has (or will get) Extra Attack from another class.</p></blockquote><p></p>
[QUOTE="Xetheral, post: 7195034, member: 6802765"] This is the first one I've voted dissatisfied on, and even now I'm conflicted. On the one hand, on paper the class is exciting: it's full of special abilities that when exploring possible characters always make me want to squeeze in more monk levels. On the other hand, no one has ever decided to take any monk levels at my table, nor have I played in a game where anyone chose to. Also, when it comes time to switch from exploring character builds to finalizing concepts for NPCs and PCs, the monk levels always seem to be the ones that end up in the chopping block. Part of this could be coincidence: the monk abilities thematically and mechanically model a narrower range of concepts than most classes, so perhaps I simply need a larger sample size before I start seeing characters with monk levels making the cut. Another possibility is that many of the Monk's main abilities don't synergize terribly well with the abilities of other classes (e.g. Martial Arts). The few that do aren't necessarily worth the number of levels required to reach them. For example, I'd love to have Stunning Strike on almost any melee character, but it's almost never worth five levels to get it, particularly on any character that already has (or will get) Extra Attack from another class. [/QUOTE]
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[poll] Monk Satisfaction Survey
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