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[poll] Niche protection, yea or nay?
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<blockquote data-quote="Charlaquin" data-source="post: 7305405" data-attributes="member: 6779196"><p>For me, it’s important to protect the niches of each PC in a group. It sucks to make the lockpicking guy only to find out you’re one of three lockpicking guys in the group and every lock you come to is going to turn into an argument over who should be the one to pick it. It sucks to make the guy with a spell for every situation only to find out between the other four spellcasters in the party, all of your spells are redundant because at least one other person knows each one. It sucks to make the healer only to find out everyone has plenty of HP and healing resources. It’s actually not too bad to make a beefy combat guy to find out everyone’s good in combat, unless that was what you dedicated your entire character to, and everyone else is just as good as you in combat but can do other things too.</p><p></p><p>However, I don’t care as much about protecting Class niches. If you want to be the lockpicking guy, but you’d rather be a priest who learned to pick locks as a child on the streets before finding religion and turning his life around than a thief, that’s fine by me, unless the party already has a lockpicking guy who’s toes you’re stepping on. There’s value in Classes having niches that they’re known for, or even best at, but if someone wants to dabble in another Class’s niche, I’m fine with that, provided they’re not encroaching on the niche of one of the other characters in the party.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7305405, member: 6779196"] For me, it’s important to protect the niches of each PC in a group. It sucks to make the lockpicking guy only to find out you’re one of three lockpicking guys in the group and every lock you come to is going to turn into an argument over who should be the one to pick it. It sucks to make the guy with a spell for every situation only to find out between the other four spellcasters in the party, all of your spells are redundant because at least one other person knows each one. It sucks to make the healer only to find out everyone has plenty of HP and healing resources. It’s actually not too bad to make a beefy combat guy to find out everyone’s good in combat, unless that was what you dedicated your entire character to, and everyone else is just as good as you in combat but can do other things too. However, I don’t care as much about protecting Class niches. If you want to be the lockpicking guy, but you’d rather be a priest who learned to pick locks as a child on the streets before finding religion and turning his life around than a thief, that’s fine by me, unless the party already has a lockpicking guy who’s toes you’re stepping on. There’s value in Classes having niches that they’re known for, or even best at, but if someone wants to dabble in another Class’s niche, I’m fine with that, provided they’re not encroaching on the niche of one of the other characters in the party. [/QUOTE]
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[poll] Niche protection, yea or nay?
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