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[poll] Niche protection, yea or nay?
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<blockquote data-quote="Sunseeker" data-source="post: 7305552"><p>Shining in different pillars is fine...as long as those pillars are reasonably expressed in an equitable manner in the game. IE: a social class in a combat-heavy game is not niche protection, there's nothing to protect since there's no social activity!</p><p></p><p>D&D has <em>never</em> had good support for the social or exploration aspects of the game, so a class devoted entirely to one of those is <em>too</em> niche within D&D.</p><p></p><p>But otherwise, yes the skills of the game should be spread out among the classes, with no class being able to do everything, but with every class being able to do <em>something</em> that the others cannot (or cannot do as well). There's no harm in a couple of classes doubling up, ie: fighters and barbarians or clerics and druids covering similar grounds, these classes are by and large, interchangeable in their functions and party role. If the party doubles up on roles well...that's not a game flaw.</p><p></p><p>But yes, niches should be protected. The best way to do this is just to keep any single class from having access to too much of any one element of gameplay.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7305552"] Shining in different pillars is fine...as long as those pillars are reasonably expressed in an equitable manner in the game. IE: a social class in a combat-heavy game is not niche protection, there's nothing to protect since there's no social activity! D&D has [I]never[/I] had good support for the social or exploration aspects of the game, so a class devoted entirely to one of those is [I]too[/I] niche within D&D. But otherwise, yes the skills of the game should be spread out among the classes, with no class being able to do everything, but with every class being able to do [I]something[/I] that the others cannot (or cannot do as well). There's no harm in a couple of classes doubling up, ie: fighters and barbarians or clerics and druids covering similar grounds, these classes are by and large, interchangeable in their functions and party role. If the party doubles up on roles well...that's not a game flaw. But yes, niches should be protected. The best way to do this is just to keep any single class from having access to too much of any one element of gameplay. [/QUOTE]
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[poll] Niche protection, yea or nay?
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