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*Dungeons & Dragons
[poll] Niche protection, yea or nay?
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<blockquote data-quote="Leatherhead" data-source="post: 7306503" data-attributes="member: 53176"><p>"Niche Protection" is attaching a mechanic to a skill or ability so that only X class can effectively do it. It is <em>not</em> simply being better than everyone else at something.</p><p></p><p>The best example of this is the Thief/Rogue Class.</p><p></p><p>When Thieves were first made, they had this handy dandy chart that listed out the % chance of them succeeding at any of their Thieving Skills. If you weren't a Thief? You weren't as good, and that's if you could even attempt to do the same thing in the first place, depending on how lenient your DM was.</p><p></p><p>It became even more explicit in 3.x, when Rogues got the Trapfinding ability. Which meant any class that didn't have the Ability couldn't use their search skill to find traps. And it wasn't until later on when other classes got it, so parties were stuck with a slot "reserved" for the Rogue, and any character who wanted to work with traps would have to be a Rogue (at least at first).</p><p></p><p>Having only one type of character even able to attempt something is bad, having them better than everyone else is ok.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 7306503, member: 53176"] "Niche Protection" is attaching a mechanic to a skill or ability so that only X class can effectively do it. It is [I]not[/I] simply being better than everyone else at something. The best example of this is the Thief/Rogue Class. When Thieves were first made, they had this handy dandy chart that listed out the % chance of them succeeding at any of their Thieving Skills. If you weren't a Thief? You weren't as good, and that's if you could even attempt to do the same thing in the first place, depending on how lenient your DM was. It became even more explicit in 3.x, when Rogues got the Trapfinding ability. Which meant any class that didn't have the Ability couldn't use their search skill to find traps. And it wasn't until later on when other classes got it, so parties were stuck with a slot "reserved" for the Rogue, and any character who wanted to work with traps would have to be a Rogue (at least at first). Having only one type of character even able to attempt something is bad, having them better than everyone else is ok. [/QUOTE]
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[poll] Niche protection, yea or nay?
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