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Poll over but... keep recommending d20 Modern books! (It's all good.)
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<blockquote data-quote="Loonook" data-source="post: 4562735" data-attributes="member: 1861"><p>I love me some books... but out of any of the books you have listed I would go for Cyberscape. Yeah, it got a lot of flak in some circles of Modern players but I feel it got that flak undeservedly. </p><p></p><p>Cybernetics can be used as magic items, fancy pulp tech, futuristic enhancements... I've had players who had spirits they could send out as his eyes and hands, a player who carried around a fancy Mr. Fix-It gadget which could plug into his wrist communicator to give him special skills and talents, and rough-running street samurai with full transdermal body armor. The rules for the Matrix (and let's be honest, it's what it is) can be used for a Lakota shaman traveling to meet with his spiritualist brethren deep in the Dreamtime while battling the spirits of the white man's sleepless victims , holo-clones traveling into Ivan's deepest sanctums to take down the Red Menace, or a decker fighting it out with the blackest ice he's seen trying to fry his brain. </p><p></p><p>Past doesn't provide a lot and brings in more issues than it helps, Urban Arcana is pretty much a joke (Greyhawk: American Style . . . though the Enemy section is decent), The other books are all sort of... ehh. But Cyberscape provides a lot of crunch for your buck which is generously generic and can be fit (with a little imagination) into a lot of campaigns. </p><p></p><p>3PP-wise... I would suggest ENWorld's Elements of Magic: Mythic Earth (pick it up off RPGNow if you can) for a better FX system, and the Blood & (blank) books. The best 3PP materials for Modern are PDFs, and some of them are far better than their WotC counterparts.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 4562735, member: 1861"] I love me some books... but out of any of the books you have listed I would go for Cyberscape. Yeah, it got a lot of flak in some circles of Modern players but I feel it got that flak undeservedly. Cybernetics can be used as magic items, fancy pulp tech, futuristic enhancements... I've had players who had spirits they could send out as his eyes and hands, a player who carried around a fancy Mr. Fix-It gadget which could plug into his wrist communicator to give him special skills and talents, and rough-running street samurai with full transdermal body armor. The rules for the Matrix (and let's be honest, it's what it is) can be used for a Lakota shaman traveling to meet with his spiritualist brethren deep in the Dreamtime while battling the spirits of the white man's sleepless victims , holo-clones traveling into Ivan's deepest sanctums to take down the Red Menace, or a decker fighting it out with the blackest ice he's seen trying to fry his brain. Past doesn't provide a lot and brings in more issues than it helps, Urban Arcana is pretty much a joke (Greyhawk: American Style . . . though the Enemy section is decent), The other books are all sort of... ehh. But Cyberscape provides a lot of crunch for your buck which is generously generic and can be fit (with a little imagination) into a lot of campaigns. 3PP-wise... I would suggest ENWorld's Elements of Magic: Mythic Earth (pick it up off RPGNow if you can) for a better FX system, and the Blood & (blank) books. The best 3PP materials for Modern are PDFs, and some of them are far better than their WotC counterparts. Slainte, -Loonook. [/QUOTE]
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Poll over but... keep recommending d20 Modern books! (It's all good.)
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