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Poll over but... keep recommending d20 Modern books! (It's all good.)
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<blockquote data-quote="ValhallaGH" data-source="post: 4564468" data-attributes="member: 41187"><p>d20 Past is total crap. Not just a waste of money, but a waste of the paper to print it. Not a single useful non-broken mechanic in it, and all the historical information can be matched or exceeded by simply reading a standard encyclopedia entry.</p><p></p><p>Weapons Locker (WL) is alright, though I prefer Green Ronin's Ultramodern Firearms (UF). They cover a lot of the same turf, and have similar design choices, but I find UF to be better balanced and more consistant than WL.</p><p></p><p>Urban Arcana is, to my mind, <em>only</em> worth picking up to see how they do level adjusted races. Which is interesting but available through the Modern SRD.</p><p></p><p>Critical Locations is pretty great, but just came out too late in the line for me to use it much. Bad timing on WotC's part.</p><p></p><p></p><p>I'm unfamiliar with Dark*Matter, though I've heard a lot of good things (and some bad ones). Summary: If you want a cthulhoid action-horror source book then you want that one. If you don't want such a book then don't bother.</p><p></p><p>Cyberscape and Future Tech continue the d20 Future tradition of being cool, lame, or broken, depending upon which section of the book you look at.</p><p></p><p></p><p>I'll second Rappy's endorsement of the Game Mechanics' modern products. From their GM screen to their settings to their players companions, you'll get some great stuff. You'll also get some stuff that makes you as God "why?" but that's unfortunately normal for the Modern line.</p><p></p><p>Dog House Rules' <em>Sidewinder: Recoiled</em> is probably the best Western genre supplement I've ever seen. Brilliant work, very simple, few new rules, yet highly evocative. If you're interested in a Western with d20 Modern rules then check it out.</p><p></p><p>And I realize you've already gone off, but I hope this was helpful anyway.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 4564468, member: 41187"] d20 Past is total crap. Not just a waste of money, but a waste of the paper to print it. Not a single useful non-broken mechanic in it, and all the historical information can be matched or exceeded by simply reading a standard encyclopedia entry. Weapons Locker (WL) is alright, though I prefer Green Ronin's Ultramodern Firearms (UF). They cover a lot of the same turf, and have similar design choices, but I find UF to be better balanced and more consistant than WL. Urban Arcana is, to my mind, [i]only[/i] worth picking up to see how they do level adjusted races. Which is interesting but available through the Modern SRD. Critical Locations is pretty great, but just came out too late in the line for me to use it much. Bad timing on WotC's part. I'm unfamiliar with Dark*Matter, though I've heard a lot of good things (and some bad ones). Summary: If you want a cthulhoid action-horror source book then you want that one. If you don't want such a book then don't bother. Cyberscape and Future Tech continue the d20 Future tradition of being cool, lame, or broken, depending upon which section of the book you look at. I'll second Rappy's endorsement of the Game Mechanics' modern products. From their GM screen to their settings to their players companions, you'll get some great stuff. You'll also get some stuff that makes you as God "why?" but that's unfortunately normal for the Modern line. Dog House Rules' [I]Sidewinder: Recoiled[/I] is probably the best Western genre supplement I've ever seen. Brilliant work, very simple, few new rules, yet highly evocative. If you're interested in a Western with d20 Modern rules then check it out. And I realize you've already gone off, but I hope this was helpful anyway. [/QUOTE]
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Poll over but... keep recommending d20 Modern books! (It's all good.)
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