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(Poll, please read 1st post) What does the DM have the right to restrict?
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<blockquote data-quote="DM-Rocco" data-source="post: 3609189" data-attributes="member: 14451"><p>Seriously, I can't believe that anyone picked anything other than #1. The DM always has the final stay, no matter what.</p><p></p><p>You can certainly offer suggestions or gently remind him of rules, but if the DM says no, either live with it or find another DM.</p><p></p><p>There shouldn't even be a debate on this. I'm suggesting the poll is stupid or anything, but every player should know going into the game that whatever the DM says goes.</p><p></p><p>The only other thing I should add is it is up to the DM to lay out what is allowed and what is not. Obviously, with so many rules out side of the core rules, things might pop up unexpectedly throughout play and might not have been given thought until that moment. If the DM allows it, but later finds it unbalancing to the game, as a player, just let it drop, but maybe hit him up for some minor compensation.</p><p></p><p>It is hard to go back and fix things after you let them into play. It is best to be very careful when allowing non core rules/spells/feats/etc., but DMs are human too. If they find the item in question disruptive after you have fought tooth and nail to get it allowed, be understanding and in the interest of fair play and fun for all, just give up without a fight.</p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 3609189, member: 14451"] Seriously, I can't believe that anyone picked anything other than #1. The DM always has the final stay, no matter what. You can certainly offer suggestions or gently remind him of rules, but if the DM says no, either live with it or find another DM. There shouldn't even be a debate on this. I'm suggesting the poll is stupid or anything, but every player should know going into the game that whatever the DM says goes. The only other thing I should add is it is up to the DM to lay out what is allowed and what is not. Obviously, with so many rules out side of the core rules, things might pop up unexpectedly throughout play and might not have been given thought until that moment. If the DM allows it, but later finds it unbalancing to the game, as a player, just let it drop, but maybe hit him up for some minor compensation. It is hard to go back and fix things after you let them into play. It is best to be very careful when allowing non core rules/spells/feats/etc., but DMs are human too. If they find the item in question disruptive after you have fought tooth and nail to get it allowed, be understanding and in the interest of fair play and fun for all, just give up without a fight. [/QUOTE]
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(Poll, please read 1st post) What does the DM have the right to restrict?
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