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(Poll, please read 1st post) What does the DM have the right to restrict?
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<blockquote data-quote="Set" data-source="post: 3609332" data-attributes="member: 41584"><p>I picked option #2. It's not that the DM can't cut out anything he wants, but if too much stuff is cut out, we probably won't want to play in the game, which is much the same effect in our close-knit gaming circle. We've played tons of games, under tons of systems, and quite a few 'experimental' or 'low-power' games, but there is a certain line where the game doesn't sound particularly fun and we tend to draw the line.</p><p></p><p>Quite often the line in the sand has nothing to do with character options and everything to do with theme. When the DM to be is proposing a game involving twelve of something, and we *know* it's gonna turn into one of those 'collect them all' sorts of games, enthusiasm tends to go out the window. When the DM has just gotten 'World's Largest Dungeon that We Won't Even Get Close to Finishing,' I also tend to shy away. We can sustain a single game for six months or so, but then we start getting antsy for a different system or setting. (We bounce between GURPS, V&V, Vampire and D&D, with occasional side-treks into strangeness like Star Fleet Battles, Titan or poker...)</p><p></p><p>Riddles. That's the other thing that makes me run screaming. If the game is going to involve riddles in every encounter / session, I would rather play City of Villains, where I can summon a squadron of attack robots to blow away people who look at me funny. My riddle threshold is pretty low. [Insert Ritalin joke here.]</p></blockquote><p></p>
[QUOTE="Set, post: 3609332, member: 41584"] I picked option #2. It's not that the DM can't cut out anything he wants, but if too much stuff is cut out, we probably won't want to play in the game, which is much the same effect in our close-knit gaming circle. We've played tons of games, under tons of systems, and quite a few 'experimental' or 'low-power' games, but there is a certain line where the game doesn't sound particularly fun and we tend to draw the line. Quite often the line in the sand has nothing to do with character options and everything to do with theme. When the DM to be is proposing a game involving twelve of something, and we *know* it's gonna turn into one of those 'collect them all' sorts of games, enthusiasm tends to go out the window. When the DM has just gotten 'World's Largest Dungeon that We Won't Even Get Close to Finishing,' I also tend to shy away. We can sustain a single game for six months or so, but then we start getting antsy for a different system or setting. (We bounce between GURPS, V&V, Vampire and D&D, with occasional side-treks into strangeness like Star Fleet Battles, Titan or poker...) Riddles. That's the other thing that makes me run screaming. If the game is going to involve riddles in every encounter / session, I would rather play City of Villains, where I can summon a squadron of attack robots to blow away people who look at me funny. My riddle threshold is pretty low. [Insert Ritalin joke here.] [/QUOTE]
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(Poll, please read 1st post) What does the DM have the right to restrict?
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