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Poll: Polymorph Shenanigans
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<blockquote data-quote="Lancelot" data-source="post: 6644675" data-attributes="member: 30022"><p>Add me to the camp of those who would rule it as "no class abilities come across".</p><p></p><p>There are many reasons for doing this, and here are only some of them:</p><p>1) <strong>Simplicity. </strong>Put your character sheet to one side. Pick up the monster stat block. Simple. Any spell complex enough to start applying 20-level character templates to hundreds of monsters "on the fly" has no place at my table.</p><p>2) <strong>Testability. </strong>It's simply unreasonable to expect that the game designers should test out every possible combination of all class abilities with all monster types. There are going to be broken combos. And yet, WotC will cop the blame the second people start running inviso-flurry tyranno-monks as standard. "Why didn't they test this? Why do they allow this?" We have enough community rage without giving it another outlet.</p><p>3) <strong>Variety. </strong>This may seem counter-intuitive, but allowing character abilities to come across actually reduces the number of options for a character to turn into, because of the Internet. There will be broken combos out there. People will build characters simply for the ruling that class ability X works with monster type Y, which results in Z damage-per-second. And as soon as people start running analyses on this, the builds begin to appear online... and certain monster choices become popularized because they become iconic. "What? You're not running the classic tyranno-monk build with inviso-flurry? Newb..."</p><p>4) <strong>Balance between Classes.</strong> Bringing across class abilities massively benefits some classes at the expense of other classes, which is something my players hate. It's not about balance versus the encounters, because any good DM can always adjust the monsters on the fly to provide a greater challenge. But players hate being overshadowed by other players. A monk loves this ruling. A wizard hates it. A fighter who's all about polearms hates the ruling. A rogue loves it, because of cunning actions and sneak attack and what-have-you. It messes with the balance between classes.</p><p></p><p>Now, if your players are non-munchkins who don't care about balance and just want to see cool stuff happen, then go for it. The inviso-flurry tyranno-monk sounds pretty cool for a one-off fun concept. I'd love to read about it in a comic book. But please make that a DM call for your game. I want no part of it in the formal PH rules, because my players ARE munchkins who care about balance, and this would cause real-world violence at my table. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="Lancelot, post: 6644675, member: 30022"] Add me to the camp of those who would rule it as "no class abilities come across". There are many reasons for doing this, and here are only some of them: 1) [B]Simplicity. [/B]Put your character sheet to one side. Pick up the monster stat block. Simple. Any spell complex enough to start applying 20-level character templates to hundreds of monsters "on the fly" has no place at my table. 2) [B]Testability. [/B]It's simply unreasonable to expect that the game designers should test out every possible combination of all class abilities with all monster types. There are going to be broken combos. And yet, WotC will cop the blame the second people start running inviso-flurry tyranno-monks as standard. "Why didn't they test this? Why do they allow this?" We have enough community rage without giving it another outlet. 3) [B]Variety. [/B]This may seem counter-intuitive, but allowing character abilities to come across actually reduces the number of options for a character to turn into, because of the Internet. There will be broken combos out there. People will build characters simply for the ruling that class ability X works with monster type Y, which results in Z damage-per-second. And as soon as people start running analyses on this, the builds begin to appear online... and certain monster choices become popularized because they become iconic. "What? You're not running the classic tyranno-monk build with inviso-flurry? Newb..." 4) [B]Balance between Classes.[/B] Bringing across class abilities massively benefits some classes at the expense of other classes, which is something my players hate. It's not about balance versus the encounters, because any good DM can always adjust the monsters on the fly to provide a greater challenge. But players hate being overshadowed by other players. A monk loves this ruling. A wizard hates it. A fighter who's all about polearms hates the ruling. A rogue loves it, because of cunning actions and sneak attack and what-have-you. It messes with the balance between classes. Now, if your players are non-munchkins who don't care about balance and just want to see cool stuff happen, then go for it. The inviso-flurry tyranno-monk sounds pretty cool for a one-off fun concept. I'd love to read about it in a comic book. But please make that a DM call for your game. I want no part of it in the formal PH rules, because my players ARE munchkins who care about balance, and this would cause real-world violence at my table. :-) [/QUOTE]
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Poll: Polymorph Shenanigans
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